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Created page with "'''SATURDAY 3 JULY 1971''' <br> 184th day - 181 days to come ---- Working on more puzzles for <u>RECONSTRUCTION</u>. BB solved some <br> of them, usually coming up wuth..."
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Working on more puzzles for <u>RECONSTRUCTION</u>. BB solved some <br> | Working on more puzzles for <u>RECONSTRUCTION</u>. BB solved some <br> | ||
of them, usually coming up | of them, usually coming up with a different arrangement <br> | ||
then I originally set up. <br> | then I originally set up. <br> | ||
Think I will add an additional set of 7 pcs. to the <br> | Think I will add an additional set of 7 pcs. to the <br> | ||
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(cont. from 7/4) [7/8] | (cont. from 7/4) [7/8] | ||
Although I was lucky | Although I was lucky in the positioning of the green <br> | ||
card, it seemed that, even with an average placement <br> | |||
of the green card, this play has the best odds. <br> | |||
I suggested allowing the "dealer" to place the green <br> | |||
wherever he wishes, trying to outguess the guesser. <br> | |||
Arthur didn't care for the idea. <br> | |||
He showed me the model of a game he called <u>COUNTERBALANCE</u>. | |||
[Diagram of two 7 x 7 grid boards connected as one game board. Each has 2 stars in the center squares. The left grid has a column of blue dots in the left-most column. The right grid has a column of red dots in the right-most column.] | |||
There is a board, as shown, which <br> | |||
is balanced on a dowel. Each player has <br> | |||
6 pawns and 2 bishops (from a Chess <br> | |||
set) set up in the indicated positions. <br> | |||
A pawn moves diagonally as many <br> | |||
spaces as the player wishes. Bishops <br> | |||
move 1 space in any direction. A <br> | |||
player cannot move his bishops in two <br> | |||
successive moves, having to move a <br> | |||
pawn at least every other turn. In moving across the central gap <br> | |||
a piece moves to the space directly in line. <br> | |||
Only one piece can be in a space. There is no capture. Pawns <br> | |||
can move over another pc. either enemy or friendly. A player <br> | |||
wins by moving a pawn across to the end row on the opponent's <br> | |||
side. He loses if he causes the board to fall. <br> | |||
Arthur has an agent (possibly <u>Ned Strongen</u>) who makes models <br> | |||
for him. He prepared a plastic model, calling the game <br> | |||
<u>TEETER-TOPPLE</u>, which does not have the weight of the masonite <br> | |||
board that Arthur used, and doesn't really work properly. <br> | |||
The same agent is also trying to sell <u>THREE</u> and a new <br> | |||
strategy board <u>GAME</u> which involves guessing. (Tried <br> | |||
to get more info from Arthur but he said it was [too] complex <br> | |||
to explain without a model, which he didn't have there.) <br> | |||
At present two items look encouraging both in U.S. and <br> | |||
for foreign publication. <br> | |||
I mentioned the name <u>CLIFF HANGER</u> for Arthur's balancing game <br> | |||
and, since he didn't care for it at all, thought it <br> | |||
would be a good name to use myself. <br> | |||
Told Arthur about <u>Bob Edward</u>'s question on <u>POWUR</u>. We <br> | |||
determined that the [squares with dots] were put in the set by mistake. <br> | |||
Arthur gave me a copy of the rules. | |||
When I was at Reiss' showroom with <u>Phil</u> I saw his new <br> | |||
(cont. on 6/30) |