Transcription

THURSDAY 24 JUNE St. John, Baptist 1971 175th day - 190 days to come


Copied the game SECURITY, so that I can bring it to Philadelphia tomorrow.

Jerry D'Arcey called to see if I had heard from his son Chris. I haven't. Invited Jerry to stay here when he comes to New York. He didn't really answer. He said that Frank Thibault will be sending me CONTIGO shortly.


(cont. from 6/25) [6/26]

GARRISON (J. Ottmann Litho- graphing Co. - N.D.). One

[drawing of cross-shaped diagram, each arm 5 x 3 dots connecting at corners and midpoints, with 5 x 5 grid at very center. Some are starred or circled.]

player has three knights started on the starred spaces in the "garrison." Other has 50 men, filling the spaces outside of the garrison. Knights can move one space along any line and must make short jumps when able. Men cannot move backwards. Man on marked center space is safe from being jumped. Men win by occuppying all 17 garrison spaces. Knights win if a knight is pinned in the garrison or if men are re- duced to less than 17. GAME OF OPTIONS (F.A. Wright - 1883). A set of cards, each one listing - wheat, corn, pork - and a dollar value for each commodity. (No rules.) GAME OF SHOPPING (R. Bliss - 1891). In the center of the board is a large circle with 7 numbered stores around the out- side. Beyond this are 5 (I believe) rings, checkered in red and white spaces. Only the red are played one. The stores each have three spaces next to them, some with 2 red and one write, others reversed. On the outer ring in a starting space. A deck of goods cards, giving an item and a value, are shuffled and placed in the stores about equally, except that only one goes in store 7. Players in turn throw two dice, add ten to this, and then move their marker the total in one direction (this is not clear - but it probably means that it must be either clockwise or counter- clockwise. There doesn't seem to be any point to having the different rings.) When land in a store take a goods card. Game is over when the one card in store 7 is taken. Highest money value wins. (Rough idea. But the rules were very poor.) THE GAME OF TRAVEL (P. - 1894). Board with east coast of U.S., (cont. on 6/23)

[No notes yet.]