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been able to find one. He wants to read it. I gave him a | |||
copy, but asked him to return it after reading it, if I am | |||
not able to get more from Random House. | |||
Carl remarked, after seeing <u>TANGLED WEB</u>, <u>TORTURE TOWER</u>, | |||
and <u>SPECTRUM</u>, that he liked the way I prepare models. | |||
Some of the things he sees are in lousy shape. | |||
Carl hears that <u>NINE OF SWORDS</u> is not doing too well. He thinks | |||
that the designer did a lousy job on it. | |||
He said something about Playboy and Zerox going into games. | |||
I didn't get a clear idea about what is involved, but it | |||
seems to be on the retailing rather than the manufacturing | |||
end. It seems that Zerox will be taking out a full page | |||
ad in <u>''COSMOPOLITAN''</u> Magazine. <u>AQUARIUS 2000</u> will take the | |||
top 1/3 and 19 other items, including <u>NINE OF SWORDS</u>, in the | |||
rest of the page. | |||
Carl said that Phil had submitted about half a dozen items | |||
to him, but so far <u>PRIX</u> is the only one that looks really | |||
promising. It has been changed to eliminate the board. | |||
Carl would love to do <u>CONGLOMERATES</u>, but can't handle the | |||
necessary publicity to put over a board game. | |||
Carl asked me why I haven't reviewed <u>AQUARIUS 2000</u> and | |||
<u>BRIDGEVERYONE</u> in <u>''S&T''</u>. I said I can't afford copies. He | |||
said he'll send them to me. I said that I doubt whether many | |||
readers of <u>''S&T''</u> could afford them. He said he'd like to see | |||
the reaction to <u>AQUARIUS 2000</u>, and the review would justify | |||
giving me a copy. | |||
The Ariel game <u>HOROSCOPE</u> caught Carl's eye and he looked at it. | |||
He asked if I had any old games in my collection that were | |||
great. I said that I am sure there are a number, but before | |||
I had a chance to ask him what I'd get out of it, he said | |||
he had to leave. | |||
During the evening I mentioned "X" a few times. Carl tried | |||
to find out who they are and I wouldn't tell him. "I wouldn't | |||
give your secrets away." | |||
Later looked at <u>COLORAMA</u>. Altho the games are completely dif- | |||
ference, the shape of the pieces are the same as in <u>TROMINO GO</u>. | |||
Thinking of using three hexes instead of three squares. | |||
[sketch of three connected hex shapes] |