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(cont. from 4/16) [4/16]
BB and I to <u>Wald</u>'s. <u>Arthur</u> there too.
Played 4-hand <u>PLANES</u> and they definitely preferred the new
version; they had suggested reducing to 4 symbols when they
first played it. They thought it might be better if shorter.
Later I got the idea of suggesting optional games with re-
duced tiles.
We played their new version of <u>VEROQ</u>. We play partnership,
Wald & BB against Arthur & me. But it is actually a 2-hand
games, with pairs of opponents (Wald & me, then
BB & Arthur) taking turns playing the results going onto one
score.
Two houses, one red and one black, are shuffled and dealt
out, so that each player has eight cards. The player dealt
to chooses a card to lead and places it face down on the table.
Since the backs are colored red or black, the other player
knows which house has been led. In order to try and win
the trick, he must play the same house. If he wishes he may
throw off a card of the other house.
To win a trick the following card must be of the same
house and a higher card of the same hierarchy, or a
"counter," which is the second card of a pair (K-V, etc)
regardless of which one was led. The winner of a trick leads
to the next. Tricks, as taken, are placed in a row so that
the order in which they were taken is shown.
Only the player who takes the last trick scores, the amt.
being the number of tricks squared and then multiplied by
the number of tricks taken at the end. (Highest possible score-
512, lowest - 1). Scores are kept in "columns." A column is completed
when either one player has scored four times in that col-
umn, or each player has scored at least once in the column.
The player with the higher score subtracts the other
(cont. on 4/6)