1971_Sackson_077_February 26.jpg: Page #1
Original title: 1971_Sackson_077_February 26.jpg

Transcription
FRIDAY 26 FEBRUARY 1971
57th day - 308 days to come
Rcd. Jan '71 (#40) issue of PANZERFAUST. Don Greenwood added the question "Article?" Has a P.B.M. variation of BATTLE OF BRITAIN, review of PANZERBLITZ, mention of a new mini-game - CHERBOURG - for sale for $1.00.
Phil Cohen sent me a letter with the rules of a game ULTRACHESS which he found in the Nov. '69 issue of WORD WAYS.
Rcd. a telephone call (probably long distance) from James J.
Augestine, the inventor and publisher of MERGERS. I apologized
for not writing to him in all this time. He called because
he may be involved in a lawsuit over the use of the
name MERGERS for a game in Abt's book SERIOUS GAMES,
and he thought I might not want to review it because of
that. I told him that I didn't care about that but that I
didn't think there was enough strategy to interest S&T
readers. He said that stock market experts put a lot of
strategy into trying to match the right subsidiary to
the parent company. But he admitted that there was nothing
in the rules to reward this. I suggested an extra set of rules
for advanced play to be included and he thought that would
be an interesting idea. I won't do a review until I hear from
him.
He wants to get out of publishing games and is trying to
license his game to a manufacturer. Has some leads. He is
also working with one friend on a card game called HAREM and
with another on a real estate game called TOWN AND COUNTRY.
Called Felicia to tell her about my meeting with Gini Scott and that she didn't try to pick my brains. Also told her about WOMEN'S LIB and THE LIB GAME. Felicia hears that Urban systems is not doing well financially.
Doing some more work on a new model of WHAT'S IT WORTH TO YOU?
(cont. from 2/27) [3/2]
tioned Jim Dunnigan and that he was glad to meet me. His games were gadgetry and expensive. (Ad sheet filed in 1971.) MARCO POLO - a gambling game where each player tries to get a set of the name in each of the colors of the opponents. Each player starts with 4 pcs., with the letter on the bottom, for each letter in "Marco Polo"- so there is an abundance of O's. Players win pcs. from opponent by throwing dice and by betting - something like the one throwing dice puts out that many pcs. and the others bet as to whether a letter is there or not. Must remember who won what from whom. (Very rough idea.)
(cont. on 1/17)