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Played <u>PLANES</u> with the <u>Laurence</u>s. First game with | |||
a trick being allowed to be taken whenever a player | |||
wishes, and there are 5 or more on the plane. This is done | |||
instead of placing a piece. This did not permit too | |||
much build up. A new rule that did work out was having | |||
2 pieces in a common pool and each player having a | |||
face up piece. When it is his turn a player adds his piece | |||
to the pool, having a choice of 3 pieces. | |||
Phil suggested the rule that a trick could not be | |||
taken off until at least two intersecting planes | |||
had 5 or more pieces on them. This worked good. I | |||
added the rule that after taking a trick the player | |||
made a play on the plane that he had just emptied. | |||
We played that after all pieces were entered planes | |||
with less than 5 could be taken as a trick. Afterwards | |||
I decided that I would prohibit a trick of one piece | |||
(which would result, at worst, in 3 pieces being left). | |||
Another idea I had which we didn't try was that of | |||
dividing the pieces at the start so that each team, or | |||
player, had his own. These are put face down and | |||
shuffled for drawing. This will avoid the situation where | |||
most of the pieces belong to one team at a particular | |||
time. | |||
---- | |||
(cont. from 1/11) [1/13] | |||
Jim was supposed to bring me a copy of | |||
<u>STALINGRAD 3</u> but forgot. Said he'd mail it. THe | |||
Press Card should be sent to me soon. | |||
Called <u>Claude</u>. Asked him if he wanted a copy of | |||
<u>''THE COMPLETE ILLUSTRATED GUIDE TO GAMBLING''</u> which I | |||
bought in duplicate by mistake. He didn't see much use | |||
to him. Suggested that I might have use for some | |||
of the illustrations some time. | |||
<u>Jim Dunnigan</u> needs my next <u>''S&T''</u> column about the | |||
middle of February. | |||
[started 1/13] | |||
[crossed out line] | |||
---- | |||
(cont. from 1/8) [3/3] | |||
At Mattel <u>Pat Madden</u> showed me <u>BLARNEY</u>. A game based on | |||
giving phoney word definitions. A mechanical gadget lets one | |||
player know what the true definition is. Players bet on the | |||
truth or falsity. (Very rough idea.) | |||
[started 3/3] |