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[Column headings: NAME, ADDRESS, TEL.]  
[written at top of page: -4]<br>
-4
[printed on page: NAME, ADDRESS, TEL.]<br>
 
(cont. from 7/24) [7/26]
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(cont. from 7/24) [7/26]
priatory game. The field is a 7x7 with the goal rows outside.
priatory game. The field is a 7 x7 with the goal rows outside.
Each player has three types of pcs. 4 of each. One type is  
Each player has three types of pcs., 4 of each. One type is
an underground switching station, another an aboveground switching
an underground switching station, another an aboveground switching
station, and the third is a generator. Switching stations are
station and the third is a generator. Switching stations are
played in the field. A line between two underground stations
played in the field. A line between two underground stations
cannot be broken by an enemy aboveground, or two aboveground
cannot be broken by an enemy aboveground, or two aboveground
by an underground. A line between an underground and an above-
by an underground. A line between an underground and an above-
ground can be broken by either
ground can be broken by either.<br>
The generator is placed in the goal rows. Until the first one
The generator is placed in the goal rows. Until the first one  
is placed either player can go in either direction. This
is placed either player can go in either direction. This  
first generator "polarizes" the positions. A generator can also be used
first generator "polarizes" the positions. A generator can also be used
to break any line but the player cannot use it as a switching sta-
to break any line but the player cannot use it as a switching sta-
tion. A generator can be placed on a line and then connects to either orthogonal row.
tion. A generator can be placed on a line and then connects to either orthogonal row.<br>
Other rules are the same. His rules on "polarization" are suo-
Other rules are the same. His rules on "polarization" are sup-
posed to eliminate the advantage of going first. Didn't; in fact may
posed to eliminate the advantage of going first. Didn't; in fact may  
have made it worse. "Priviledge" is still needed. Played a few games
have made it worse. "Privilege" is still needed. Played a few games
and first player won quickly without "priviledge."
and first player won quickly without "privilege."<br>
He showed me <u>DIAMONDS</u>. It is played on a board of 11 x 11 dots,
He showed me <u>DIAMONDS</u>. It is played on a board of 11x11 dots,  
spaced far enough apart to allow discs to be placed on each.
spaced far enough apart to allow discs to be placed on each.  
[sketches of five circles, each divided into four quadrants.
Circle 1: Top left and right quadrants are shaded black, labeled "(20 of)"
Circle 2: Top left quadrant is shaded black, labeled "(10)"
Circle 3: Top left and bottom right quadrants are shaded black, labeled "(10)"
Circle 4: Top left, top right, and bottom left quadrants are shaded black, labeled "(10)"
Circle 5: No quadrants are shaded black, labeled "(10)"]
Each player has 60 discs of his color,  
Each player has 60 discs of his color,  
as shown. 2 play.
as shown. 2 play.<br>
Pieces are placed in turn on any
[Drawing on left of page of 5 circles, each sub-divided into four quadrants and each circle showing in a different series of quadrants colored in. Each circle has written "(10) over it, except the first circle showing the upper two quadrants colored in and noting "(20 of)"]<br>
dot. Any pc. a player has left can be
Pieces are placed in turn on any  
dot. Any pc. a player has left can be  
used and it can be turned with the quadrants in any position-
used and it can be turned with the quadrants in any position-
except that the lines always run parallel with the grid of the dots.
except that the lines always run parallel with the grid of the dots.
Object is to complete squares of any size, the bigger the better.
Object is to complete squares of any size, the bigger the better.
A completed square is scored by counting the number of unit
A completed square is scored by counting the number of unit
squares (1, 4, 9, etc.) and multiplying this by the number of
squares (1, 4, 9, etc.) and multiplying this by the number of  
solid quadrants in the four discs defining the square. The
solid quadrants in the four discs defining the square. The
four interior corners must all be white quadrants or the square. The  
four interior corners must all be white quadrants or the square can-
four interior corners must all be white quadrants or the square can-
not score. Example shows a square of 4 units x 7 for a
not score. Example shows a square of 4 units x7 for a  
total score of 28 points.
total score of 28 points.
[sketch to left of four circles with various quadrants shaded black, dots between layout of circles]
[Drawing on left of four circles arranged in a square with a variety of 7 quadrants colored in.]<br>
When a player threatens to complete a square he must a-
When a player threatens to complete a square he must a-
nnounce it. If he doesn't he cannot score it unilt he
nnounce it. If he doesn't he cannot score it until he  
announces it later and waits till his next turn. A player cannot
announces it later and waits till his next turn. A player cannot  
announce a old threat and a new one at the same time. (My rule.)
announce a old threat and a new one at the same time. (My rule.)
A smaller field can be used for a shorter game, with pcs. be-
A smaller field can be used for a shorter game, with pcs. be-
ing removed so that just enough are left to fill the board,
ing removed so that just enough are left to fill the board,  
or 1 less in case of an odd number. (We played a smaller game
or 1 less in case of an odd number. (We played a smaller game
using a <u>GO</u> board for a 7 x 7. I won.)
using a <u>GO</u> board for a 7x7. I won.)<br>
He told me about the game he sent to A.H. - called <u>THE AMERICAN WAY</u>.
He told me about the game he sent to A.H. - called <u>THE AMERICAN WAY</u>.
There is a board, as shown on next page. 50 state cards
There is a board, as shown on next page. 50 state cards
are shuffled and placed on the white spaces, with one re-
are shuffled and placed on the white spaces, with one re-
maining beside the board.  
maining beside the board.<br>
2 play and they take turns placing discs of their color
2 play and they take turns placing discs of their color  
on any of the circles. If a player succeeds in getting
on any of the circles. If a player succeeds in getting  
3 or four discs of his color around a state, he wins the
3 or four discs of his color around a state, he wins the  
electoral votes of that state. If each gets two discs, then
electoral votes of that state. If each gets two discs, then  
the player who succeeds in winning the greater num-
the player who succeeds in winning the greater num-
ber of electoral votes in the 4 adjoining states
ber of electoral votes in the 4 adjoining states<br>
(cont. m-5)
(cont. on -5)
 
[letters S through Z are printed vertically down right side of page]