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Played 3-hand <u>FREE FORM</u> and it certainly was not over too quickly. I beat <u>Phil</u> twice and <u>Dale</u> beat me once, which by the scoring system resulted in a tie between Dale and me. Decided to use a scoring system. If A beats B, A scores +5 points, B scores -4 points, and C scores -1 point. <br>
SATURDAY 26 DECEMBER 1970  <br>
[Diagram]
St. Stephen  <br>
Washington Crossed the Delaware  <br>
360th day - 5 days to come
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Played 3-hand <u>FREE FORM</u> and it certainly was not over too quickly. I beat   <u>Phil</u> twice and <u>Dale</u> beat me once, which by the scoring system resulted in a tie between Dale and me. Decided to use a scoring system. If A beats B, A scores +5 points, B scores -4 points, and C scores -1 point. <br>
 
[Diagram of 3 circles arranged triangularly and labeled A, B, and C]


Looking at some of the early patents.
Looking at some of the early patents.


"Helen Sternberg" worked on <u>MANHATTAN MADNESS</u> for about an hour and a half before giving up. She'd like to have a copy when it comes out. <br>
"Helen Sternberg" worked on <u>MANHATTAN MADNESS</u> for about an hour and a half before giving up. She'd like to have a copy when it comes out. <br>
<u>Annette Baschkopf</u> would like to have a copy of one of the Stancraft games. Told her I'd try to get one. <br>
<u>Annette Baschkopf</u> would like to have a copy of one   <br>
of the Stancraft games. Told her I'd try to get one. <br>
Played <u>PLANES</u> with Mike & Annette, "Sid & Clara", and Si, and myself. First tried each for himself but that wasn't too good. Then played three partnerships which was a lot better. Si, Mike, and Annette (who was my partner) liked it. Sid & Clara no. <br>
Played <u>PLANES</u> with Mike & Annette, "Sid & Clara", and Si, and myself. First tried each for himself but that wasn't too good. Then played three partnerships which was a lot better. Si, Mike, and Annette (who was my partner) liked it. Sid & Clara no. <br>
With the necessity of having two planes with 4 before a trick could be taken, the player who was finally able to take a trick had a big advantage. Later played two hand with BB and it developed into a regular pattern. 9 tiles would be placed, then the player placing the 10th gave the other player a choice of three planes. Since the progression was by 5 the opportunity to take the trick varied (and would with all numbers of players except 5), but did not allow for much variety in the play.
With the necessity of having two planes with 4 before a trick could be taken, the player who was finally able to take a trick had a big advantage. Later played two hand with BB and it developed into a regular pattern. 9 tiles would be placed, then the player placing the 10th gave the other player a choice of three planes. Since the progression was by 5 the opportunity to take the trick varied (and would with all numbers of players except 5), but did not allow for much variety in the play.


Called <u>Anthuv</u>. Nothing specifically about games.
Called <u>Arthur</u>. Nothing specifically about games.