Transcription

11/30
11/29

TUESDAY 1 DECEMBER 1970

335th day - 30 days to come


Checked in "Bloomingdale's". In addition to a complete set of the other "3M" games there was a CHESS set in a bookshelf package.
There was a set of four large $10 games imported from Germany, put out by "Hannje" (or something like that) Spiele Atelier: (Didn't get any of the details.)
BOTTOM DOLLAR: They call it a simple gambling game. There are 2 dice, a good supply of chips, and a board with a number of layouts as shown.
PICK A BACK: They board has spaces in a 2-dimensional array with arrows on some which seem to indicate movement around a circle with tendencies to move towards the center. When a piece lands on another it gets carried along by it.
HIPPIMILL: Seems to be a [crossout] PARCHISI variation.
CONQUEST: A battle game played on a board somewhat similar to that for "Pick a Back."
(All of the games were called "Simple to Learn."

At "Brentano's" (8th St.) they had a series of 3 game sets for $8 each by a company called "Decon." Each set had two game in wood (probably on the two sides). (Didn't get the details.)
(#1) - MILL and NIM. (#2) - FIGHTING SERPENTS which appeared to be the same as AWITHLAKNINNAI on page 71 of A HISTORY OF BOARD-GAMES OTHER THAN CHESS. CORNERED which appears to be a hunt game. I believe they say it is from Asia, while they say "Fighting serpents" is Indian. (#3) - KONO [crossout] is played on a square board with pieces set up at the two ends and going a space or two around the corners. It is probably a war game with an interception capture. They say it is Japanese, I believe. TIC-TAC-TOE, including 4 foreign variations.

To "Everyone Products" and spent over two hours with Carl Eisenberg. Showed him TORTURE TOWERS. He liked it but would like to have more than one puzzle. He wants to price it at $10 and feels that for that price more play value has to be given. QUINTESSENCE is not doing well, for that reason he thinks. Told him of the solutions with different pieces in the center. I'll have to check that all 9 are possible.
Told him I could come up with a game. Something with 9 towers being thrown on their sides. Players (probably only 2) in turn pick a tower, without turning it over to another side, and line them up side by side. Score for runs of the same color, or rather pattern since he prefers to manufacture in black and white.
(To be developed.)

(cont. on 11/30)