Notes for 1970_Sackson_338_November 14.jpg: Page #1
Original title: 1970_Sackson_338_November 14.jpg

Transcription
11/11
11/10
SATURDAY 14 NOVEMBER 1970
318th day - 47 days to come
Pete Swift here for lunch. Discussed his GAME which
he is calling EL TABLERO DE JESUS. He has a mock
history of the game which he writes up as a 15th
Century game played by monks and finally banned by
the pope. The board will be wood with a silk-screened
surface made to look medieval.
[drawing on left side of page of a 7x7 grid with title written in on both sides of the board and some squares with a squiggly circle in them.]
His idea is to sell it in expen-
sive specialty shops.
Instead of chips he wants to
use replicas of Spanish coins
(36 are req'd). I showed him the
coins in THE GAMES PEOPLE PLAY GAME.
He'd like something like that, but
they do have to be piled.
He had the 9 marked spaces on
the board for decoration but I
got an idea for using them in
the game. When a player takes
off a line he also gets an extra
coin from the opponent as a bonus
for each coin on a marked space.
Pete, BB and I played a number of games. It was
quite pleasant.
Each player starts with 18 coins. Throw dice for first.
High goes first and places 5 coins to the other players'
2 [crossout] (this is a new idea I just thought of). Throw
2 dice and move two coins or one coin the sum of the 2,
but cannot change direction (this is a good rule that
Pete always had, but I missed the first time he told
me the game.)
The rules are the same as for those on 10/9 except
for changes [crossout] and clarifications as
shown above and below.
When a player takes over from the other player after
the throw of a 7 he immediately takes off any cover-
ing coins, if there are any, but a line cannot be
taken off until the new player has made at least one
throw of the dice.
A player must make both moves if possible. Thus if
only one could be moved 5 and the player throws 5-3
he may not move that coin 3 spaces. An impossible die
is ignored. A throw of 7 with all coins in the
end rows is ignored. If a player can complete a row
of 7 with a throw of 1 die he can ignore the other.
It is up to a player to catch his opponent's throws of
7 by saying "Diablo" (my idea to use this expression).
Pete wants to make up about 250 copies of the
game and try them out in specialty stores.
I told him about Bob Reiss and he would like to talk
to Reiss about it before he goes ahead. I called Phil
(cont. on 11/11)