Compare revisions: 1970_Sackson_273_September 10.jpg
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remove another manker; and may continue as long as he keeps <br> | remove another manker; and may continue as long as he keeps <br> | ||
making isolations, when a player has only white markers on <br> | making isolations, when a player has only white markers on <br> | ||
the board on his turn he takes these | the board on his turn he takes these. Count one point for <br> | ||
each marker, black or white, that the player has, and play a <br> | |||
I came up with a partnership version, for 4. Each player places 5 mankers in the quadrant near him | number of rounds. Worked o.k. but was over quickly. Tried <br> | ||
once and it seemed | with more pcs. and with a definite starting position, and <br> | ||
is dealt out evenly between the players. The dealer's partner opens his hand as a dummy. Then the player on the dummy's right leads to the first trick | lengthened the game but not necessarily improved it. Also <br> | ||
each | [Crossed Out] tried a larger field, using a <br> | ||
in that column or until one | <u>GO</u> board, with about the same success. <br> | ||
I came up with a partnership version, for 4. Each <br> | |||
player places 5 mankers in the quadrant near him <br> | |||
at random. Play is the same, except that a player can only <br> | |||
take markers from the half of the bound facing him, altho <br> | |||
an isolated marker may be on the other halt. Tried it <br> | |||
once and it seemed o.k. <br> | |||
Wald and Arthur showed us a 4-hand version of <u>VEROQ</u>. The <u>HIGH DECK</u> <br> | |||
is dealt out evenly between the players. The dealer's partner <br> | |||
opens his hand as a dummy. Then the player on the dummy's <br> | |||
right leads to the first trick. There is no necessity of following <br> | |||
in house, but you can only win a trick by following. High <br> | |||
card in the house and hierarchy led wins, except if there <br> | |||
is a rebellion or surpression, which changes the hievanchy. The <br> | |||
rebellion on surpression does not have to immediately follow <br> | |||
the card it acts upon. Instead the winning cand card can be acted <br> | |||
upon at any time during the trick. The side winning the <br> | |||
last trick (all tricks are lined up in one line) scores. The <br> | |||
score is the number of tricks won at the end multiplied by the <br> | |||
total number of tricks won by that side. Keep scores in columns <br> | |||
as shown. Play in each column until <br> | |||
each item has a won one game <br> | |||
in that column or until one <br> | |||
[crossed out] team has won 4 games. <br> | |||
[Diagram of 8 columns labeled A or B. There are between zero and four x's in each column below the A or B.] | |||
The score for the column is the difference between the <br> | |||
team's totals multiplied by the number of games won by <br> | |||
the leading team in that column This result is entered | |||
(cont. on 9/9) | (cont. on 9/9) |