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<u>Claude</u> & I to <u>Wald</u>'s. Arthur there.
<u>Claude</u> & I to <u>Wald</u>'s. Arthur there.
Claude had a game he called <u>CONSTELLATION</u>. (About) 15 black  <br>
Claude had a game he called <u>CONSTELLATION</u>. (About) 15 black  <br>
markers are placed at random on a checkerboard. Players in turn take one, and may take a second if they wish, manker from the board, If a marker is "Isolated" - is not in line with any. Other pc, including diagonally - it is replaced by a white mankén and the player making the play keeps the black mankere After an isolation the player' máy, but does not have to remove another manken and may continue as long as he keeps making isolations, when a player has only white mankers on the board on his turn he takes these count one point for each manker, black an white, that the player has, and play a number of rounds. Worked ok, but was over quickly Tried with more pcs, and with a definite starting position, and lengthened the game but not necessarily improved it. Also o
markers are placed at random on a checkerboard. Players in <br>
turn take one, and may take a second if they wish, marker from <br>
the board. If a marker is "Isolated" - is not in line with any <br>
other pc, including diagonally - it is replaced by a white marker  <br>
and the player making the play keeps the black marker.  <br>
After an isolation the player may, but does not have to <br>
remove another manker; and may continue as long as he keeps <br>
making isolations, when a player has only white markers on <br>
the board on his turn he takes these count one point for each manker, black an white, that the player has, and play a number of rounds. Worked ok, but was over quickly Tried with more pcs, and with a definite starting position, and lengthened the game but not necessarily improved it. Also o
g tried a larger field, using a Goo bourd, with about the same success
g tried a larger field, using a Goo bourd, with about the same success
I came up with a partnership version, for 4. Each player places 5 mankers in the quadrant near him.... at random, Play. is the same, except that a player can only take mankers from the half of the bound ffacing him, altho an isolated marken may be on the other halt. Tried it
I came up with a partnership version, for 4. Each player places 5 mankers in the quadrant near him.... at random, Play. is the same, except that a player can only take mankers from the half of the bound ffacing him, altho an isolated marken may be on the other halt. Tried it