Compare revisions: 1970_Sackson_273_September 10.jpg
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<u>Claude</u> & I to <u>Wald</u>'s. Arthur there. | <u>Claude</u> & I to <u>Wald</u>'s. Arthur there. | ||
Claude had a game he called <u>CONSTELLATION</u>. (About) 15 black <br> | Claude had a game he called <u>CONSTELLATION</u>. (About) 15 black <br> | ||
markers are placed at random on a checkerboard. Players in turn take one, and may take a second if they wish, | markers are placed at random on a checkerboard. Players in <br> | ||
turn take one, and may take a second if they wish, marker from <br> | |||
the board. If a marker is "Isolated" - is not in line with any <br> | |||
other pc, including diagonally - it is replaced by a white marker <br> | |||
and the player making the play keeps the black marker. <br> | |||
After an isolation the player may, but does not have to <br> | |||
remove another manker; and may continue as long as he keeps <br> | |||
making isolations, when a player has only white markers on <br> | |||
the board on his turn he takes these count one point for each manker, black an white, that the player has, and play a number of rounds. Worked ok, but was over quickly Tried with more pcs, and with a definite starting position, and lengthened the game but not necessarily improved it. Also o | |||
g tried a larger field, using a Goo bourd, with about the same success | g tried a larger field, using a Goo bourd, with about the same success | ||
I came up with a partnership version, for 4. Each player places 5 mankers in the quadrant near him.... at random, Play. is the same, except that a player can only take mankers from the half of the bound ffacing him, altho an isolated marken may be on the other halt. Tried it | I came up with a partnership version, for 4. Each player places 5 mankers in the quadrant near him.... at random, Play. is the same, except that a player can only take mankers from the half of the bound ffacing him, altho an isolated marken may be on the other halt. Tried it |