Created page with "9/9 <br> 9/26 <br> THURSDAY 10 SEPTEMBER 1970 <br> 253rd day - 112 days to come ---- On Chambors St. magazine store <u>Claude</u> showed me bought the 3/70, 470, and 7..."
Line 4: Line 4:
253rd day - 112 days to come  
253rd day - 112 days to come  
----
----
On Chambors St. magazine store <u>Claude</u> showed me bought the 3/70, 470, and 7170 copies of <u>SCIENTIFIC AMERICAN</u> Before with BB stopped at "Biblo & Tannenn Saw a copy of
On Chambers St. magazine store <u>Claude</u> showed me bought the <br>
<u>THE FIRESIDE BOOKS OF CARDS</u>, which an <u>AGOG</u> reader asked me about, Asked, and they will send it by mail. Clande & I to Wald's. Anthar there.
3/70, 4/70, and 7/70 copies of <u>SCIENTIFIC AMERICAN</u>. <br>
Claude had a game he called <u>CONSTELLATION</u> (About) 15 black | mankers are placed at random on a checkerboard. Players in turn take one, and may take a second if they wish, manker from the board, If a marker is "Isolated" - is not in line with any. Other pc, including diagonally - it is replaced by a white mankén and the player making the play keeps the black mankere After an isolation the player' máy, but does not have to remove another manken and may continue as long as he keeps making isolations, when a player has only white mankers on the board on his turn he takes these count one point for each manker, black an white, that the player has, and play a number of rounds. Worked ok, but was over quickly Tried with more pcs, and with a definite starting position, and lengthened the game but not necessarily improved it. Also o
 
Before with BB, stopped at "Biblo & Tannen". Saw a copy of <br>
<u>THE FIRESIDE BOOKS OF CARDS</u>, which an <u>AGOG</u> reader asked me about. Asked, and they will send it by mail.  
 
<u>Claude</u> & I to <u>Wald</u>'s. Arthur there.
Claude had a game he called <u>CONSTELLATION</u>. (About) 15 black <br>
markers are placed at random on a checkerboard. Players in turn take one, and may take a second if they wish, manker from the board, If a marker is "Isolated" - is not in line with any. Other pc, including diagonally - it is replaced by a white mankén and the player making the play keeps the black mankere After an isolation the player' máy, but does not have to remove another manken and may continue as long as he keeps making isolations, when a player has only white mankers on the board on his turn he takes these count one point for each manker, black an white, that the player has, and play a number of rounds. Worked ok, but was over quickly Tried with more pcs, and with a definite starting position, and lengthened the game but not necessarily improved it. Also o
g tried a larger field, using a Goo bourd, with about the same success
g tried a larger field, using a Goo bourd, with about the same success
I came up with a partnership version, for 4. Each player places 5 mankers in the quadrant near him.... at random, Play. is the same, except that a player can only take mankers from the half of the bound ffacing him, altho an isolated marken may be on the other halt. Tried it
I came up with a partnership version, for 4. Each player places 5 mankers in the quadrant near him.... at random, Play. is the same, except that a player can only take mankers from the half of the bound ffacing him, altho an isolated marken may be on the other halt. Tried it