Created page with "MONDAY 7 SEPTEMBER 1970 <br> Labor Day <br> 250th day - 115 days to come ---- <u>Gary Sherbell</u>, having learned that his phone was out of order, called. He'll bring..."
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250th day - 115 days to come
250th day - 115 days to come
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<u>Gary Sherbell</u>, having learned that his phone was out of order,
<u>Gary Sherbell</u>, having learned that his phone was out of order, <br>
called. He'll bring <u>TORTS - THE GAME OF LAWSUITS</u> tomorrow at  <br>
called. He'll bring <u>TORTS - THE GAME OF LAWSUITS</u> tomorrow at  <br>
11:15.
11:15.
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card of equal or greater value or, if necessary, 2 or  <br>
card of equal or greater value or, if necessary, 2 or  <br>
more cards together. (For example: 1st player 10, 2nd  <br>
more cards together. (For example: 1st player 10, 2nd  <br>
player 8 and 9 putting him 7 ahead). Continue in this
player 8 and 9 putting him 7 ahead). Continue in this <br>
way, except that one suing may not tie but must be at  <br>
least one point ahead. At any time a player, having one,  <br>
may play an "Objection" card on the last card(s) played by  <br>
the opponent. Unless the other player immediately plays  <br>
an "Over ruled" card that witness is eliminated. Only one  <br>
"Objection" may be played on a particular card(s). A  <br>
player may play an "Appeal" card which automatically puts  <br>
them one point ahead of the opponent. An "Appeal" cannot  <br>
be "Objected". In the course of a trial any number  <br>
of "Appeals" can be played. If the player suing, either  <br>
because he is bluffing or because he is frightened by a  <br>
"Countersuit" does not play any cards the player sued  <br>
wins a tie suit.  <br>
After the <s>suit is com</s> trial is completed each player draws  <br>