Transcription

THURSDAY 16 APRIL 1970 106th day - 259 days to come


Reproducing the rules of SEARCH at office and discovered that I had left a page home. To Felicia anyway. Chinese fellow who I had met with when he brought his INDIAN CHESS was supposed to come with TIC-TAC-GO but couldn't make it. Later the inventor of UGLY CUBES (who is a science writer) came with his TRIP. [crossed out] This is a series of puzzles and games. The equipment is quite elaborate consisting of the following:- 24 squares, as shown, each divided into four recessed sections. These are colored in the 24 ways 4 different colors can be arranged - each color appearing on each square. These are set in a frame which has room for 5 x 5 squares, allowing for 1 blank.

[sketch of square divided into four equal recessed sections]

There are 16 (I believe, altho I am not sure about the makeup of the cubes) cubes; each one has three colors, the same color appearing on opposite sides. The 4 arrangements of the 4 colors is repeated 4 times. One puzzle consists of starting the 24 squares [crossed out] in a preset arrangement and then moving them, as in a sliding block puzzle, until a symetrical pattern is reached, more than one being possible. Another puzzle consists of placing a cube at one edge and then arranging the squares so that the cube at one time can be "rolled" to the opposite edge; each time a face hits a section of a square the colors must match. Other vari- ations use more than one cube. The games are based on rolling cubes across the board, also moving the squares so as to expedite one's own movement and hinder the opponent. One is called TRECKERS. Another called FLYING SQUARES allows a player to move a square with his cubes on it orthogonally to the empty space. (Rough idea of the games.) Felicia thought it was all too complicated. I spoke for it, especially some of the gams. Finally she agreed to handle it after he writes up the rules. Due to the trouble with Apollo 13 there is interest again by "IMPACT" in the manipulative moon GAME. Also the Enjay mailing with TOTALLY and TROMINO GO is still in the running. Larry Winters rcd. a questionaire from the Audrey Pierce organiza- tion. They are interested in doing publicity on the inventors of their games. Felicia called and asked them how about me. The one she spoke to said she'd check and call back. She didn't. I pointed out that they already had a lot of info on me. Took a copy of Jake Williams' rules for BRIDGET which he wanted Felicia to give me. There was really nothing new in it.

Stopped at M.B. showroom and got a copy of CARDINO.

Peter Swift called. I told him of my new ideas for his GAME. He liked them. He is investigating putting out the game himself, but slowly since he is busy with other things. (cont. on 4/14)