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2/28 2/18 2/17 2/16 2/15 FRIDAY 27 FEBRUARY 1970 58th day - 307 days to come


To Hilton Hotel to meet with Tom Atwater and Alex Randolph. Had breakfast with them. Saw:- UP & DOWN :- Players each have 4 tokens which are [diagram of three concentric squares, 4 vertical white circles to left, 4 vertical black circles to right] started as shown. The board is three dimension- al. Players in turn throw 2 dice and with an odd can move 1 or 3 of his men up (or down) one step. With an even 2 or 4. When a man is left completely isolated on a step it is re- moved. Object is to get two of your men alone on the top step. It is possible for neither player to win. (Rough idea.) Alex thought he had seen this in a book, possibly in Bell's BOARD & TABLE GAMES FROM MANY CIVILIZATIONS. (I checked later and didn't find anything on it.) (It is by another client of Tom's.) Took rules for:-

  • OFF COURSE (Alex')
  • TOUR (Alex') - Stancraft liked it.
  • DAEDALUS (Alex')
  • GOOD KNIGHT (Alex') - 3M liked it.
  • TOPOLOTOY (Alex') - A creative toy and puzzle, not a game.
  • FISH-FISH (A Japanese friend of Alex did this)
  • TOP-O-LOGIC (Cambridge Games) } These were spares - others I have to return.
  • NO WAY (Cambridge Games)

Saw a PUZZLE consisting of interlocking square rods which pack together. (By another client.) Two fellows from Hasbro came and I left as Alex started to show them his ROUND THE CLOCK. Before this I showed them COUNTERPOINT. They seemed to like it but Tom won't show it to Hank Simmons until I have an at- tractive model. I told Tom that I wanted to get together and discuss business with him.

Stopped off and picked up a catalog for the "International Toy Fair" but couldn't register.

To Gary & Reidel. Showed the shorter one my reviews and AGOG. He said he would buy a copy. I said I'd give him one and he said he'd give me a game. I'll bring it to him after Toy Fair. Looked at COOP-A-LOOP (see ad clip). The picture on the ad clip shows the designer. The game has the projections on a raised platform. Under this is another level with holes, one under each peg. There are 4 marbles each of 4 colors. These are shaken up so that they come to rest at random. Object is for a player to connect the pegs above his four marbles. In turn throw a die and con- nect as many pegs as the number thrown. (Rough idea.) HEX O GRAM:- There are 48 tiles shaped as shown:- All combin- [diagram of inverted triangle segmented into three pieces] ations of numbers 1 to 5 and the rest triple blanks, which are wild. Players take a hand as in DOMINOS, the number depending on the number of players. Adjoining sides must match both numbers. Object is to complete one, two, or three (cont. on 2/28)