1970_Sackson_072_February 21.jpg: Page #1
Original title: 1970_Sackson_072_February 21.jpg

Transcription
SATURDAY 21 FEBRUARY Ember Day 1970 52nd day - 313 days to come
Rcd. Vol. 1, No. 2 of R7 DISPATCH, the local IFW publication.
Wrote letters to: Pierre Berloquin Michael Trombetta Stephen K. Howard Alister William Macintyre Gary Silver
Played SEARCH with Dana & BB using the 11 new cards. Good except that by luck the object could be discovered quickly. Having 2 or 3 objects would remedy this. Another intermediate version. Ordinary cards call only for the amount. The 11 choice cards call for exposing cards for all to see. Pretty much decided to allow only two cards to be exchanged in place of asking for information.
(cont. from 2/22) [2/26] board is used the largest space that can be surrounded is 11 spaces. If no edge is involved any number of spaces can be surrounded (but Jerry says it is difficult). Scoring is as in GO. 2, 3, or 4 can play and Jerry didn't mention any differences in play.
[diagram drawn to right of circle, with drawings of "wires" connecting to the circle at N, E, S, and W marks on circle.]
CHIMP-CHAMP:- Each player has a wire with twists in it and a handle at one end. The other end is rested on a container. Players loop a monkey (from BARREL OF MONKEYS) on their wire and can manipulate it into the container. A die is included with 4 faces representing the colors of the (up to) 4 players and 2 faces saying "all." If a color is thrown that players tries to bring a monkey in. If "all" comes up then all try and first in stays. First to get in a set number wins. COMMODITY. There are cards for six each of 4 different com- modities. A card lists the normal value of the four
[sidebar with text: "Metals - 1000 Grains - 800 Livestock - 600 Generals - 400"]
commodities. A die with faces (1 UP, 2 UP, 3 UP, 1 DN., 2 DN., 3 DN.) causes prices to fluctuate (but always starting from the normal value I thinks). Another die has numbers 1 to 6 but I can't remember what it is for. There is also a 52 card deck which, among other things, forces a player to sell his holdings in a commodity, unless he has a corner (all of that commodity). It doesn't seem too different as a game (didn't get all of the details) but he had an attractive circular stand for holding all the equipment, which he vacuum (cont. on 2/20)