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Friday 30 January 1970

30th day - 335 days to come


Arthur gave me 1969 F.A.O. Schwartz Cat.
To Wald's for supper. Arthur there. Brought them copies of TAKE FIVE & TAM-BIT. Paid Arthur 50¢ for the PACE mag. he got for me. Played TAKE FIVE. Had trouble with tearing of the pcs. when they were punched out. Also the player who goes first has a definite advantage as the others must stop him from running off 5 in a row. A solution would be to have all players have the same number of moves. In case 2 or more get 5 [crossout] in sequence at the same time play for 6th, etc.
They showed me:-
LOTUS (see BLACK LOTUS - 11/10/67). The game is now played by 2. One player sets up the 9 picks in any arrangement he wishes. The others then choose They then each mentally choose a pick and the one who didn't arrange removes first. DRAGON:- Using 3 red, 3 white, and 3 green picks (2"x'8") on a plain black board (16"x16"). One player places the 3 green (mountains) whenever he wishes. The 3 red and the three white are linked to form [drawing] "dragons" anywhere on the board. The other player then chooses which dragon he wishes to use and starts by moving one pick from one end to the other. The other player then moves one or two from one end to the other, but if two both must be from the same end. After this each player has a choice of 1, 2, or 3 moves of a similar nature- object is to cross the opponent's central line.
The game can not be won on the second play. (My idea to avoid the one who sets up being able to leave a position where one move can't reach but two can't help but reach. Wald's rule was more complicated. Actually why not allow 3 moves from the start?)
(I liked the game and we played quite a few.)
VEROQ:- Played with the HIGH DECK. When 2 play each re- ceived 14 cards and 4 are not shown and not used. A trick consists of 1 card from each player. There is no trump. The trick is won by the higher card of the house & hierarchy led. Must follow to both house & hierarchy if have, but if don't have a card that satisfies both can discard anything. An exception: a player can follow with the corresponding card of that house (V on K, P on S, etc.) and thereby win the trick. (Rebellion or surpression [suppression?].)
When 3 play 8 cards are dealt to each and 8 into a dummy which is faced across from 1 player, who rotates in succeeding hands. The player to right of dummy leads. One card from each hand is trick. A rebellion or surpression [suppression?] changes the hierarchy and then must be followed - high in that hierarchy winning. (An example of 4 cards of the same house P-S-C-F:- P would win since the hierarchy has been changed back to major and P is the higher major.)
When 4 play opposite players are partners and there is no dummy.
The scoring is based on winning the last trick and
(cont. on 1/29)