Compare revisions: 1970_Sackson_050_January 30.jpg
Created page with "1/29<br> 1/26<br> 1/28<br> == Friday 30 January 1970 == 30th day - 335 days to come ---- <u>Arthur</u> gave me 1969 F.A.O. schwartz Cat.<br> To Wald's for supper. Arthu..."
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30th day - 335 days to come | 30th day - 335 days to come | ||
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<u>Arthur</u> gave me 1969 F.A.O. | <u>Arthur</u> gave me 1969 F.A.O. Schwartz Cat.<br> | ||
To Wald's for supper. Arthur there. Brought them copies of | To Wald's for supper. Arthur there. Brought them copies of <br> | ||
<u>TAKE FIVE</u> & | <u>TAKE FIVE</u> & <u>TAM-BIT</u>. Paid Arthur 50¢ for the <u>PACE</u> mag. he got for me. <br> | ||
Played <u>TAKE FIVE</u>. Had trouble with tearing of the pcs. when they | Played <u>TAKE FIVE</u>. Had trouble with tearing of the pcs. when they <br> | ||
were punched out. Also the player who goes first has a | were punched out. Also the player who goes first has a <br> | ||
definite advantage as the others must stop him from running | definite advantage as the others must stop him from running <br> | ||
off 5 in a row. A solution would be to have all players | off 5 in a row. A solution would be to have all players <br> | ||
have the same number of moves. In case 2 or more get | have the same number of moves. In case 2 or more get <br> | ||
5 [crossout] in sequence at the same time play for 6th, etc.<br> | 5 [crossout] in sequence at the same time play for 6th, etc.<br> | ||
They showed me:-<br> | They showed me:-<br> | ||
<u>LOTUS</u> (see <u>BLACK LOTUS</u> - 11/10/67). The game is now played | <u>LOTUS</u> (see <u>BLACK LOTUS</u> - 11/10/67). The game is now played <br> | ||
by 2. One player sets up the 9 picks in any arrangement | by 2. One player sets up the 9 picks in any arrangement <br> | ||
he wishes. | he wishes. <s>The others then choose</s> They then each mentally <br> | ||
choose a pick and the one who didn't arrange removes first. | choose a pick and the one who didn't arrange removes first. <br> | ||
<u>DRAGON</u>:- Using 3 red, 3 white, and 3 green picks (2"x'8") | <u>DRAGON</u>:- Using 3 red, 3 white, and 3 green picks (2"x'8") <br> | ||
on a plain black board (16"x16"). One player places the | on a plain black board (16"x16"). One player places the <br> | ||
3 green (mountains) whenever he wishes. The 3 | 3 green (mountains) whenever he wishes. The 3 <br> | ||
red and the three white are linked to form [drawing] | red and the three white are linked to form [drawing] <br> | ||
"dragons" anywhere on the board. The other | "dragons" anywhere on the board. The other <br> | ||
player then chooses which dragon he wishes to use and starts | player then chooses which dragon he wishes to use and starts <br> | ||
by moving one pick from one end to the other. The other | by moving one pick from one end to the other. The other <br> | ||
player then moves one or two from one end to the other, but | player then moves one or two from one end to the other, but <br> | ||
if two both must be from the same end. After this each | if two both must be from the same end. After this each <br> | ||
player has a choice of 1, 2, or 3 moves of a similar nature- | player has a choice of 1, 2, or 3 moves of a similar nature- <br> | ||
object is to cross the opponent's central line.<br> | object is to cross the opponent's central line.<br> | ||
The game can not be won on the second play. (My idea to | The game can not be won on the second play. (My idea to <br> | ||
avoid the one who sets up being able to leave a position | avoid the one who sets up being able to leave a position <br> | ||
where one move can't reach but two can't help but reach. | where one move can't reach but two can't help but reach. <br> | ||
Wald's rule was more complicated. Actually why not allow | Wald's rule was more complicated. Actually why not allow <br> | ||
3 moves from the start?)<br> | 3 moves from the start?)<br> | ||
(I liked the game and we played quite a few.)<br> | (I liked the game and we played quite a few.)<br> | ||
<u>VEROQ</u>:- Played with the <u>HIGH DECK</u>. When 2 play each re- | <u>VEROQ</u>:- Played with the <u>HIGH DECK</u>. When 2 play each re- <br> | ||
ceived 14 cards and 4 are not shown and not used. | ceived 14 cards and 4 are not shown and not used. <br> | ||
A trick consists of 1 card from each player. There is no | A trick consists of 1 card from each player. There is no <s>trick</s> <br> | ||
trump. The trick is won by the higher card of the | trump. The trick is won by the higher card of the <br> | ||
house & | house & hierarchy led. Must follow both house and hierarchy <br> | ||
if have, but if don't have a card that satisfies both can | if have, but if don't have a card that satisfies both can <br> | ||
discard anything. An exception: a player can follow with | discard anything. An exception: a player can follow with <br> | ||
the corresponding card of that house (V on K, P on S, etc.) | the corresponding card of that house (V on K, P on S, etc.) <br> | ||
and thereby win the trick. (Rebellion or surpression [suppression?].)<br> | and thereby win the trick. (Rebellion or surpression [suppression?].)<br> | ||
When 3 play 8 cards are dealt to each and 8 into a | When 3 play 8 cards are dealt to each and 8 into a <br> | ||
dummy which is faced across from 1 player, who rotates | dummy which is faced across from 1 player, who rotates <br> | ||
in succeeding hands. The player to right of dummy leads. | in succeeding hands. The player to right of dummy leads. <br> | ||
One card from each hand is trick. A rebellion or surpression [suppression?] | One card from each hand is trick. A rebellion or surpression [suppression?] | ||
changes the hierarchy and then must be followed - high in | changes the hierarchy and then must be followed - high in <br> | ||
that hierarchy winning. (An example of 4 cards of the same | that hierarchy winning. (An example of 4 cards of the same <br> | ||
house P-S-C-F:- P would win since the hierarchy has been | house P-S-C-F:- P would win since the hierarchy has been <br> | ||
changed back to major and P is the higher major.)<br> | changed back to major and P is the higher major.)<br> | ||
When 4 play opposite players are partners and there is | When 4 play opposite players are partners and there is <br> | ||
no dummy.<br> | no dummy.<br> | ||
The scoring is based on winning the last trick and <br> | The scoring is based on winning the last trick and <br> | ||
(cont. on 1/29) | (cont. on 1/29) |