Created page with "1/29<br> 1/26<br> 1/28<br> == Friday 30 January 1970 == 30th day - 335 days to come ---- <u>Arthur</u> gave me 1969 F.A.O. schwartz Cat.<br> To Wald's for supper. Arthu..."
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30th day - 335 days to come
30th day - 335 days to come
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<u>Arthur</u> gave me 1969 F.A.O. schwartz Cat.<br>
<u>Arthur</u> gave me 1969 F.A.O. Schwartz Cat.<br>
To Wald's for supper. Arthur there. Brought them copies of  
To Wald's for supper. Arthur there. Brought them copies of   <br>
<u>TAKE FIVE</u> &amp; <u>TAM-BIT</u>. Paid Arthur 50¢ for the <u>PACE</u> mag. he got for me.
<u>TAKE FIVE</u> & <u>TAM-BIT</u>. Paid Arthur 50¢ for the <u>PACE</u> mag. he got for me. <br>
Played <u>TAKE FIVE</u>. Had trouble with tearing of the pcs. when they  
Played <u>TAKE FIVE</u>. Had trouble with tearing of the pcs. when they   <br>
were punched out. Also the player who goes first has a  
were punched out. Also the player who goes first has a   <br>
definite advantage as the others must stop him from running  
definite advantage as the others must stop him from running <br>
off 5 in a row. A solution would be to have all players
off 5 in a row. A solution would be to have all players <br>
have the same number of moves. In case 2 or more get
have the same number of moves. In case 2 or more get <br>
5 [crossout] in sequence at the same time play for 6th, etc.<br>
5 [crossout] in sequence at the same time play for 6th, etc.<br>  
They showed me:-<br>
They showed me:-<br>
<u>LOTUS</u> (see <u>BLACK LOTUS</u> - 11/10/67). The game is now played
<u>LOTUS</u> (see <u>BLACK LOTUS</u> - 11/10/67). The game is now played <br>
by 2. One player sets up the 9 picks in any arrangement
by 2. One player sets up the 9 picks in any arrangement <br>
he wishes. [crossout] They then each mentally
he wishes. <s>The others then choose</s> They then each mentally <br>
choose a pick and the one who didn't arrange removes first.
choose a pick and the one who didn't arrange removes first. <br>
<u>DRAGON</u>:- Using 3 red, 3 white, and 3 green picks (2"x'8")
<u>DRAGON</u>:- Using 3 red, 3 white, and 3 green picks (2"x'8") <br>
on a plain black board (16"x16"). One player places the  
on a plain black board (16"x16"). One player places the   <br>
3 green (mountains) whenever he wishes. The 3
3 green (mountains) whenever he wishes. The 3 <br>
red and the three white are linked to form [drawing]
red and the three white are linked to form [drawing] <br>
"dragons" anywhere on the board. The other
"dragons" anywhere on the board. The other <br>
player then chooses which dragon he wishes to use and starts  
player then chooses which dragon he wishes to use and starts <br>
by moving one pick from one end to the other. The other
by moving one pick from one end to the other. The other <br>
player then moves one or two from one end to the other, but  
player then moves one or two from one end to the other, but   <br>
if two both must be from the same end. After this each
if two both must be from the same end. After this each <br>
player has a choice of 1, 2, or 3 moves of a similar nature-
player has a choice of 1, 2, or 3 moves of a similar nature- <br>
object is to cross the opponent's central line.<br>
object is to cross the opponent's central line.<br>
The game can not be won on the second play. (My idea to  
The game can not be won on the second play. (My idea to   <br>
avoid the one who sets up being able to leave a position
avoid the one who sets up being able to leave a position <br>
where one move can't reach but two can't help but reach.
where one move can't reach but two can't help but reach. <br>
Wald's rule was more complicated. Actually why not allow  
Wald's rule was more complicated. Actually why not allow   <br>
3 moves from the start?)<br>
3 moves from the start?)<br>
(I liked the game and we played quite a few.)<br>
(I liked the game and we played quite a few.)<br>
<u>VEROQ</u>:- Played with the <u>HIGH DECK</u>. When 2 play each re-
<u>VEROQ</u>:- Played with the <u>HIGH DECK</u>. When 2 play each re- <br>
ceived 14 cards and 4 are not shown and not used.
ceived 14 cards and 4 are not shown and not used. <br>
A trick consists of 1 card from each player. There is no  
A trick consists of 1 card from each player. There is no <s>trick</s> <br>
trump. The trick is won by the higher card of the
trump. The trick is won by the higher card of the <br>
house &amp; hierarchy led. Must follow to both house &amp; hierarchy
house & hierarchy led. Must follow both house and hierarchy   <br>
if have, but if don't have a card that satisfies both can
if have, but if don't have a card that satisfies both can <br>
discard anything. An exception: a player can follow with
discard anything. An exception: a player can follow with <br>
the corresponding card of that house (V on K, P on S, etc.)
the corresponding card of that house (V on K, P on S, etc.) <br>
and thereby win the trick. (Rebellion or surpression [suppression?].)<br>
and thereby win the trick. (Rebellion or surpression [suppression?].)<br>
When 3 play 8 cards are dealt to each and 8 into a  
When 3 play 8 cards are dealt to each and 8 into a   <br>
dummy which is faced across from 1 player, who rotates
dummy which is faced across from 1 player, who rotates <br>
in succeeding hands. The player to right of dummy leads.  
in succeeding hands. The player to right of dummy leads.   <br>
One card from each hand is trick. A rebellion or surpression [suppression?]
One card from each hand is trick. A rebellion or surpression [suppression?]
changes the hierarchy and then must be followed - high in  
changes the hierarchy and then must be followed - high in   <br>
that hierarchy winning. (An example of 4 cards of the same  
that hierarchy winning. (An example of 4 cards of the same   <br>
house P-S-C-F:- P would win since the hierarchy has been
house P-S-C-F:- P would win since the hierarchy has been <br>
changed back to major and P is the higher major.)<br>
changed back to major and P is the higher major.)<br>
When 4 play opposite players are partners and there is  
When 4 play opposite players are partners and there is   <br>
no dummy.<br>
no dummy.<br>
The scoring is based on winning the last trick and <br>
The scoring is based on winning the last trick and <br>
(cont. on 1/29)
(cont. on 1/29)