1971_Sackson_371_December 17.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_371_December 17.jpg
Title
1971_Sackson_371_December 17.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
FRIDAY 17 DECEMBER
1971 351st day - 14 days to come
To copy shot for repros of BEZANT, THE NINE CHECKER GAME, PINCH, and NAMELESS (NL).
Red. PLAYTHINGS (Dec. '71). Had article that Kontrell has taken over KALAH, "Peter Max" has a mod CHESS set designed for Kontrell.
New products has RICOCHET, TRIAL, MR. PRESIDENT, WHIRL OUT, COUPLES, BLARNEY.
Red. X'Mas card from Joel Gaines, and Ken Morgan [illegible]
Red. X'Mas card from Warren Buell. He has a lot of clippings he'll spend me after X'Mas.
Red a letter from Tom Atwater with a check for $5.49 for ODD OR EVEN, TEMPO, and INTERPLAY 3rd quarter, Alex did as badly.
3M contracted for Alex, MAD MATE, 3M returned his contract for GOOD KNIGHT and Hallmark took it, making 4 at Hallmark for Alex. Tom also has five others with Hallmark, from other clients.
From Berdicks got a small catalog of [crossed out illegible] Creative Playthings which was included in LIFE magazine. Discarded all except two pages which included, among others, MEM, CONNECT, SEXTETT, MENTAL BLOCKS, NICE CUBES, EXPLORATION, and TOP-HOLE ('71 Ad Clips).
Looked at Eric Nielsen's ISOLATION and played a little by myself, It was a clever mechanism. His rules for termination made it very short. I thought of either playing till a player couldn't move, or with scoring for isolated enemy pieces, or for a combination of both - with a bonus for being the last to be able to move.
Looked at LOTTERY and decided to illegible change the dice so that two of them have 1-1-2-2-3-3, and the other has 1-2-3-4-blank-blank. Pretty much decided on a terminating factor after all the "Travel Cards" have been drawn and a travel space is landed upon. The money a player gets for his offices at the end is determined by throwing a die and adding that number to the number of offices of the color being decided. Player may choose either type of die. If choose the one with the blank and one is thrown the player collects for the number of offices he has.
I had been thinking of changing the path like nature of the game by either having 6 cities with 6 offices in each, except 1 with only five, and the office identified by the shake of 2 dice and each city on a separate card; or having them all in a quadrille and moving with
(cont. on 18)
1971 351st day - 14 days to come
To copy shot for repros of BEZANT, THE NINE CHECKER GAME, PINCH, and NAMELESS (NL).
Red. PLAYTHINGS (Dec. '71). Had article that Kontrell has taken over KALAH, "Peter Max" has a mod CHESS set designed for Kontrell.
New products has RICOCHET, TRIAL, MR. PRESIDENT, WHIRL OUT, COUPLES, BLARNEY.
Red. X'Mas card from Joel Gaines, and Ken Morgan [illegible]
Red. X'Mas card from Warren Buell. He has a lot of clippings he'll spend me after X'Mas.
Red a letter from Tom Atwater with a check for $5.49 for ODD OR EVEN, TEMPO, and INTERPLAY 3rd quarter, Alex did as badly.
3M contracted for Alex, MAD MATE, 3M returned his contract for GOOD KNIGHT and Hallmark took it, making 4 at Hallmark for Alex. Tom also has five others with Hallmark, from other clients.
From Berdicks got a small catalog of [crossed out illegible] Creative Playthings which was included in LIFE magazine. Discarded all except two pages which included, among others, MEM, CONNECT, SEXTETT, MENTAL BLOCKS, NICE CUBES, EXPLORATION, and TOP-HOLE ('71 Ad Clips).
Looked at Eric Nielsen's ISOLATION and played a little by myself, It was a clever mechanism. His rules for termination made it very short. I thought of either playing till a player couldn't move, or with scoring for isolated enemy pieces, or for a combination of both - with a bonus for being the last to be able to move.
Looked at LOTTERY and decided to illegible change the dice so that two of them have 1-1-2-2-3-3, and the other has 1-2-3-4-blank-blank. Pretty much decided on a terminating factor after all the "Travel Cards" have been drawn and a travel space is landed upon. The money a player gets for his offices at the end is determined by throwing a die and adding that number to the number of offices of the color being decided. Player may choose either type of die. If choose the one with the blank and one is thrown the player collects for the number of offices he has.
I had been thinking of changing the path like nature of the game by either having 6 cities with 6 offices in each, except 1 with only five, and the office identified by the shake of 2 dice and each city on a separate card; or having them all in a quadrille and moving with
(cont. on 18)
Item sets