1971_Sackson_348_November 24.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_348_November 24.jpg
Title
1971_Sackson_348_November 24.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
11/19
Wednesday 24 November 1971
328th day - 37 days to come
Looked at Pierre Berloquin's latest letter and what it said about the possibility of some S&T games being done in France. Called Jim D. to tell him. Supposed to call me back but didn't.
Jack Davis called. Edward Edelson, Science Editor of the Daily News is interested in doing an article on adult games for REDBOOK Magazine. He's supposed to call me in an hour, but if he doesn't I should call him. He didn't and I did. He is interested in the statistics on who plays games like SENSITIVITY, SMOG, etc. and where they live. Told him that that was not my specialty. The only info I have is that readers of S&T outside of big cities have difficulty finding these games. He thanked me and said if the article goes thru he'll probably call me again.
Called Jack and told him the details.
To Earl Perel's. Claude there. Played Claude's MANIPULATION. Used a revised schedule which is filed with the other info in the Board Games #2 folder.
Played first time that you bought before moving and then could sell. This was cut & dried and a bore. I suggested not allowing buying and selling of the same stock in a turn. Claude then changed it that you sold before moving and then bought. We played and it was a lot better. I suggested that instead of allowing a player to buy an unlimited amount of stock that he be limited to 1 more than he already owns. Claude will think about it. I also didn't like the terminating factor being the bank running out of money.
Earl had made up a new board with tracks for stocks to move down as well as up and some other complications. Claude, and I think that with justice, didn't pay much attention to them.
Earl and I played several games of his EMPEROR CHECKERS.
[Diagram of a hexagon shaped board with c.61 hex spaces. 24 spaces have red dots. 24 spaces have black dots.]
Each player has 24 pieces started as shown. Pcs. move diagonally forward and jump as in CHECKERS. Jumping is compulsary. A pc. reaching the end of the board is crowned and becomes a "king." It moves and jumps diagonally either forward or backwards. A "king" crossing the board again becomes an "emperor" and adds the sideways move & jump.
A "king" or "emperor" is not permitted to move along any edge of the board. If at the edge and moved, it must move away from the edge. (It was a lot more fun than CHECKERS.)
I asked Earl about a good book to recommend to someone who wrote to me about a book on GO. He recommended HOW TO PLAY GO.
(cont. on 11/19)
Wednesday 24 November 1971
328th day - 37 days to come
Looked at Pierre Berloquin's latest letter and what it said about the possibility of some S&T games being done in France. Called Jim D. to tell him. Supposed to call me back but didn't.
Jack Davis called. Edward Edelson, Science Editor of the Daily News is interested in doing an article on adult games for REDBOOK Magazine. He's supposed to call me in an hour, but if he doesn't I should call him. He didn't and I did. He is interested in the statistics on who plays games like SENSITIVITY, SMOG, etc. and where they live. Told him that that was not my specialty. The only info I have is that readers of S&T outside of big cities have difficulty finding these games. He thanked me and said if the article goes thru he'll probably call me again.
Called Jack and told him the details.
To Earl Perel's. Claude there. Played Claude's MANIPULATION. Used a revised schedule which is filed with the other info in the Board Games #2 folder.
Played first time that you bought before moving and then could sell. This was cut & dried and a bore. I suggested not allowing buying and selling of the same stock in a turn. Claude then changed it that you sold before moving and then bought. We played and it was a lot better. I suggested that instead of allowing a player to buy an unlimited amount of stock that he be limited to 1 more than he already owns. Claude will think about it. I also didn't like the terminating factor being the bank running out of money.
Earl had made up a new board with tracks for stocks to move down as well as up and some other complications. Claude, and I think that with justice, didn't pay much attention to them.
Earl and I played several games of his EMPEROR CHECKERS.
[Diagram of a hexagon shaped board with c.61 hex spaces. 24 spaces have red dots. 24 spaces have black dots.]
Each player has 24 pieces started as shown. Pcs. move diagonally forward and jump as in CHECKERS. Jumping is compulsary. A pc. reaching the end of the board is crowned and becomes a "king." It moves and jumps diagonally either forward or backwards. A "king" crossing the board again becomes an "emperor" and adds the sideways move & jump.
A "king" or "emperor" is not permitted to move along any edge of the board. If at the edge and moved, it must move away from the edge. (It was a lot more fun than CHECKERS.)
I asked Earl about a good book to recommend to someone who wrote to me about a book on GO. He recommended HOW TO PLAY GO.
(cont. on 11/19)
Item sets