1971_Sackson_308_October 15.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_308_October 15.jpg
Title
1971_Sackson_308_October 15.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
FRIDAY 15 OCTOBER 1971
288th day - 77 days to come
Rcd. the TSG game BARBAROSSA from Jim Dunnigan.
Rcd. the Oct. PLAYTHINGS. Had an ad for COUPLES; an article
on winter selling of games which included, among others,
NEW TOWN, CAVEAT EMPTOR, OUT OF SIGHT, PENTAGON, SHRINK,
ETHICS, QUERIES 'N THEORIES, VINCE LOMBARDI'S GAME,
DOUBLE DECKER, VERBUM EST, VECTOR, NINETYSEVEN,
COUNTERPOINT; ads for PENTAGON, NINETYSEVEN, HAVOC,
RICOCHET, TENNIS ANYONE?, SHOVE IT, THE GREAT DOWNHILL SKI GAME,
"news" story on THE GREAT DOWNHILL SKI GAME.
Rcd. a slip advertising Brentano's "First Annual Adult Game Festival"
and a note from Dick Littlefield that they want
me to appear there. Also that EXECUTIVE DECISION and SLEUTH
are in the X'Mas catalog.
Rcd. a letter from James Scully (F. Daniel). He is interested
in making money on his games - FORMATION, ANAGO,
NUMBER FOOTBALL, CARD FOOTBALL - and would like my advice.
Made a complete listing of the equipt. for PROFIT. BB
typed it and I mailed it to Jim Kraus, with a note saying
that the rest was coming later today.
Started working on a new set of cards for SPELLBINDER.
(cont. from 10/14) [12/21]
allowing for an 8 game. The odd side is
13 x 13, allowing for a 9 game.
The O can be added at the left of the
1. It cannot move, but a player can tap
it to get out of making another move.
Object of the game is to eliminate the
opponent. In case of pieces remaining
they can't capture each other, high point value wins. (I believe).
[Diagram of 2 square grids. One 4 x 4 (labelled 'for 2'), the other 6 x 6 (labelled 'for 4'). The smaller grid has 2 squares labelled with a "1" and 2 squares labelled with a "2". The larger grid has 4 of each labelled.]
Advanced versions permit addition. When a capture is
made the capturing piece is put on top. The sum of the two
pcs. (to a base 1 more than the high number) determines
the resulting move, casting out multiples of the base.
(For example, with 4 the top number, a 3 lands on a 2.
The move is 3 + 2 = 5, -5 = 0) (In the advanced versions,
the 0's are always used.) Additional pcs. can be
placed on top and the move is determined by the sum of
all pcs. in the pile.
A multiplication version is played similarly, with the
product being determined in the proper bae.
(cont. on 10/16)
288th day - 77 days to come
Rcd. the TSG game BARBAROSSA from Jim Dunnigan.
Rcd. the Oct. PLAYTHINGS. Had an ad for COUPLES; an article
on winter selling of games which included, among others,
NEW TOWN, CAVEAT EMPTOR, OUT OF SIGHT, PENTAGON, SHRINK,
ETHICS, QUERIES 'N THEORIES, VINCE LOMBARDI'S GAME,
DOUBLE DECKER, VERBUM EST, VECTOR, NINETYSEVEN,
COUNTERPOINT; ads for PENTAGON, NINETYSEVEN, HAVOC,
RICOCHET, TENNIS ANYONE?, SHOVE IT, THE GREAT DOWNHILL SKI GAME,
"news" story on THE GREAT DOWNHILL SKI GAME.
Rcd. a slip advertising Brentano's "First Annual Adult Game Festival"
and a note from Dick Littlefield that they want
me to appear there. Also that EXECUTIVE DECISION and SLEUTH
are in the X'Mas catalog.
Rcd. a letter from James Scully (F. Daniel). He is interested
in making money on his games - FORMATION, ANAGO,
NUMBER FOOTBALL, CARD FOOTBALL - and would like my advice.
Made a complete listing of the equipt. for PROFIT. BB
typed it and I mailed it to Jim Kraus, with a note saying
that the rest was coming later today.
Started working on a new set of cards for SPELLBINDER.
(cont. from 10/14) [12/21]
allowing for an 8 game. The odd side is
13 x 13, allowing for a 9 game.
The O can be added at the left of the
1. It cannot move, but a player can tap
it to get out of making another move.
Object of the game is to eliminate the
opponent. In case of pieces remaining
they can't capture each other, high point value wins. (I believe).
[Diagram of 2 square grids. One 4 x 4 (labelled 'for 2'), the other 6 x 6 (labelled 'for 4'). The smaller grid has 2 squares labelled with a "1" and 2 squares labelled with a "2". The larger grid has 4 of each labelled.]
Advanced versions permit addition. When a capture is
made the capturing piece is put on top. The sum of the two
pcs. (to a base 1 more than the high number) determines
the resulting move, casting out multiples of the base.
(For example, with 4 the top number, a 3 lands on a 2.
The move is 3 + 2 = 5, -5 = 0) (In the advanced versions,
the 0's are always used.) Additional pcs. can be
placed on top and the move is determined by the sum of
all pcs. in the pile.
A multiplication version is played similarly, with the
product being determined in the proper bae.
(cont. on 10/16)
Item sets