1971_Sackson_303_October 10.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_303_October 10.jpg
Title
1971_Sackson_303_October 10.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
10/8
SUNDAY 10 OCTOBER 1971
Eighteenth Sunday after Trinity
283rd day - 82 days to come
With BB [Bernice Sackson] visited Michael Dummett.
He didn't have any of the reproductions that I had asked
for last time he visited me. He said he would start pre-
paring them and sending them to me, starting with
the article on MINCHIATE.
In his library saw a book JEUX D'INTÉRIEUR - présentés par
[Diagram showing 11 white and 10 shaded rectangles laid out in rows]
C. Chicandard, S. Cantineau, and G. Prichard
(Gautier-Lauguareau-Paris-1968). It had a
game LES DEUX MAISONS which is new to me.
A 52 card deck is used and and any 18
cards from a 2nd deck. These 18 cards
are placed face down as shown in the
diagram by hatched lines.
The full deck is divided into red and
black cards, which are given to the 2 players.
11 are counted off from each pack and the
22 cards are shuffled together. Then they are
dealt out, face up, as shown in the illus-
tration by unlined rectangles. Each player
tries to bring the card of his color that
are placed on the other side of the face-
down area back to his side first.
In a turn a player picks one of his cards and moves
it to adjacent (diagonally) cards and can continue, card by
card, until he reaches the beginning of the face down cards.
He leaves the card face up on the face down card. An em-
pty space in the fan field is then replaced with another
faceup card from his pack.
When a card reaches his home field it comes to rest
on one of his color already there.
In moving from card to card a player may not step
on cards of the opponent's color two times in a row.
(What happens if a card is isolated in the initial deal so that
it must cross two enemy cards?)
The first player to move all his cards into his home field wins.
(Not sure of all of the details.)
Gave Michael a copy of the S&T promotional game,
NAPOLEON AT WATERLOO, (He gave it to his children.)
Michael showed me DIMENSION WARFARE CHESS (from Soochow China).
It seemed to be an elaborate wargame, an extension of
CHESS with pcs. [pieces] - land, sea, and air - of modern warfare.
Michael was willing to give it to me, but thinks he might be
able to get a friend to translate the Chinese rules. So he kept
it.
He had a game KARGO (CARD-GOLF) (Copyright 1931 by
Gaymes Ltd.). It seemed a rather interesting game of its
type. Michael borrowed it from someone, but will get me a
copy of the rules and a description of the cards before
returning it.
He also had the book THE GAME KHANHOO by William Henry
(cont. on 10/8)
SUNDAY 10 OCTOBER 1971
Eighteenth Sunday after Trinity
283rd day - 82 days to come
With BB [Bernice Sackson] visited Michael Dummett.
He didn't have any of the reproductions that I had asked
for last time he visited me. He said he would start pre-
paring them and sending them to me, starting with
the article on MINCHIATE.
In his library saw a book JEUX D'INTÉRIEUR - présentés par
[Diagram showing 11 white and 10 shaded rectangles laid out in rows]
C. Chicandard, S. Cantineau, and G. Prichard
(Gautier-Lauguareau-Paris-1968). It had a
game LES DEUX MAISONS which is new to me.
A 52 card deck is used and and any 18
cards from a 2nd deck. These 18 cards
are placed face down as shown in the
diagram by hatched lines.
The full deck is divided into red and
black cards, which are given to the 2 players.
11 are counted off from each pack and the
22 cards are shuffled together. Then they are
dealt out, face up, as shown in the illus-
tration by unlined rectangles. Each player
tries to bring the card of his color that
are placed on the other side of the face-
down area back to his side first.
In a turn a player picks one of his cards and moves
it to adjacent (diagonally) cards and can continue, card by
card, until he reaches the beginning of the face down cards.
He leaves the card face up on the face down card. An em-
pty space in the fan field is then replaced with another
faceup card from his pack.
When a card reaches his home field it comes to rest
on one of his color already there.
In moving from card to card a player may not step
on cards of the opponent's color two times in a row.
(What happens if a card is isolated in the initial deal so that
it must cross two enemy cards?)
The first player to move all his cards into his home field wins.
(Not sure of all of the details.)
Gave Michael a copy of the S&T promotional game,
NAPOLEON AT WATERLOO, (He gave it to his children.)
Michael showed me DIMENSION WARFARE CHESS (from Soochow China).
It seemed to be an elaborate wargame, an extension of
CHESS with pcs. [pieces] - land, sea, and air - of modern warfare.
Michael was willing to give it to me, but thinks he might be
able to get a friend to translate the Chinese rules. So he kept
it.
He had a game KARGO (CARD-GOLF) (Copyright 1931 by
Gaymes Ltd.). It seemed a rather interesting game of its
type. Michael borrowed it from someone, but will get me a
copy of the rules and a description of the cards before
returning it.
He also had the book THE GAME KHANHOO by William Henry
(cont. on 10/8)
Item sets