1971_Sackson_286_September 23.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_286_September 23.jpg
Title
1971_Sackson_286_September 23.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
9/10
9/7
9/5
THURSDAY 23 SEPTEMBER 1971
First Day of Autumn 266th day - 99 days to come
Rcd. a check for $7.20 and a letter from Jed Gaines thanking
me for sending him the copy of INTERPLAY.
On left bank bought a book LE CODE DES JEUX. (Later found that
I bought a copy last year in New York.)
Borrowed Pierre's copy of the game TILT yesterday and
saw that it was a game of skill, rather than a manipu-
lative game as Pierre told me Tuesday. Looked for it at
Samaritaine and Au Louvre but couldn't find the copy I saw
Tuesday. Copied the rules and diagrams with some
help from BB.
In evening rode to Pierre's on subway, without BB.
Pierre gave me copies of the rules for 4 games and
writeups from LA REVUE DU JOUET of 15 games. (see 9/22.)
Pierre showed me three of his games and we played a little of
the last one. The ideas were interesting but not completely worked
out. He showed them to Miro and they were interested,
I believe, in the last one. But they, too, won't do anything until
all the bugs are out. I tried to be of some help, but there was
too much to do, and too little time.
REVOLUTION - For 2 to 4 players. 4 political parties are repre-
sented. Black - anarchist, fascist Red - communist, Blue - royalist, Green - center.
The board is a quadrille representing a city with a wall around
it and four entrances. In the city is a 4-space
TV Studio, an 8-space Parliament, and a 12-space Factory.
Each player has (I believe) 12 of his pcs. They enter the
city and move around orthogonally. The fascists move with
3 together ..., the communists ... The royalists move
together ... [three dots drawn in a row], the communists ... [three dots drawn two above the third], the centerist ..[two dots drawn in a row], and the
anarchists move separately . [one dot drawn alone]. When two of a different opinion
touch another pc. orthogonally, his mind is changed and
he is replaced with the convincing color. There are cards
which give players an advantage in a specified column
or row, which allows an enemy pc. to be convinced with only
one pc. Object is to get a majority of pcs. in the
TV, Parliament, and Factory at the same time. (Very rough idea.)
ANTHILL - Workers, fighter, queen; Sugar. 4 units of movement
per turn. Without Sugar 1 unit is a rook's move until stopped
by a change of elevation. With Sugar, 1 space is one unit.
(Very rough idea.)
SOCIETY - Board divided into hex spaces. Each player
has male and female pcs. and in each turn a new pc.
(sex determined randomly) is placed next to each pair.
"Green spots" and "pollution" makers also provided. Object
is to get three spots completely surrounded by your pop-
ulation. (This game was barely worked out by Pierre.)
Played my PROFIT and Pierre liked it. We ended up with an
(cont. on 9/10)
9/7
9/5
THURSDAY 23 SEPTEMBER 1971
First Day of Autumn 266th day - 99 days to come
Rcd. a check for $7.20 and a letter from Jed Gaines thanking
me for sending him the copy of INTERPLAY.
On left bank bought a book LE CODE DES JEUX. (Later found that
I bought a copy last year in New York.)
Borrowed Pierre's copy of the game TILT yesterday and
saw that it was a game of skill, rather than a manipu-
lative game as Pierre told me Tuesday. Looked for it at
Samaritaine and Au Louvre but couldn't find the copy I saw
Tuesday. Copied the rules and diagrams with some
help from BB.
In evening rode to Pierre's on subway, without BB.
Pierre gave me copies of the rules for 4 games and
writeups from LA REVUE DU JOUET of 15 games. (see 9/22.)
Pierre showed me three of his games and we played a little of
the last one. The ideas were interesting but not completely worked
out. He showed them to Miro and they were interested,
I believe, in the last one. But they, too, won't do anything until
all the bugs are out. I tried to be of some help, but there was
too much to do, and too little time.
REVOLUTION - For 2 to 4 players. 4 political parties are repre-
sented. Black - anarchist, fascist Red - communist, Blue - royalist, Green - center.
The board is a quadrille representing a city with a wall around
it and four entrances. In the city is a 4-space
TV Studio, an 8-space Parliament, and a 12-space Factory.
Each player has (I believe) 12 of his pcs. They enter the
city and move around orthogonally. The fascists move with
3 together ..., the communists ... The royalists move
together ... [three dots drawn in a row], the communists ... [three dots drawn two above the third], the centerist ..[two dots drawn in a row], and the
anarchists move separately . [one dot drawn alone]. When two of a different opinion
touch another pc. orthogonally, his mind is changed and
he is replaced with the convincing color. There are cards
which give players an advantage in a specified column
or row, which allows an enemy pc. to be convinced with only
one pc. Object is to get a majority of pcs. in the
TV, Parliament, and Factory at the same time. (Very rough idea.)
ANTHILL - Workers, fighter, queen; Sugar. 4 units of movement
per turn. Without Sugar 1 unit is a rook's move until stopped
by a change of elevation. With Sugar, 1 space is one unit.
(Very rough idea.)
SOCIETY - Board divided into hex spaces. Each player
has male and female pcs. and in each turn a new pc.
(sex determined randomly) is placed next to each pair.
"Green spots" and "pollution" makers also provided. Object
is to get three spots completely surrounded by your pop-
ulation. (This game was barely worked out by Pierre.)
Played my PROFIT and Pierre liked it. We ended up with an
(cont. on 9/10)
Item sets