1971_Sackson_281_September 18.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_281_September 18.jpg
Title
1971_Sackson_281_September 18.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
SATURDAY 18 SEPTEMBER 1971
261st day - 104 days to come
Thought of another terminating possibility for LOTTERY.
As soon as the last "Travelling" card is drawn the game
is over. A lottery is held and if the winning ticket is one
that hasn't been sold the lottery money is not returned
to the players.
Showed HOLEY TERROR to Phil Laurence. He couldn't solve it.
Rcd. a letter from H.N. Staats with his game TAKTIK, an
elaboration of TIC-TAC-TOE. He sent his game to
Martin Gardner and Martin weote to him suggesting his
sending me a set.
Rcd. a letter from Martin Gardner enclosing one he rcd.
from W.H. Shepherd. The letter gives rules for HEXADOMS
and FLAGSTONES (which I bought last year in England). Also
discusses GO-MOKU. Part of the letter was clipped, containing
some assertions as to who has the win in
CUBE-FUSION.
Rcd. a letter from Michael Dummett. He apologized for not
answering my last letter. He will try to get the game
HIGH FINANCE for me. He will get new copies of the article on
MINCHIATE.
Rcd. 8 more answers to the SLEUTH puzzle in S & T;
2 incorrect.
Called Martin Gardner to thank him for his letter and to
ask if there is anything I can look for for him in Europe.
Yes, novelties based on physical laws.
He is doing a column on NIM variations, and told me
about 2 of them.
NIM on a checkerboard. Each player has 8 checkers and
these are placed at random on the 8 columns of the
checkerboard. They can be in any position, even next to
each other, as long as each player's checkers are closer to
him. Players in turn move 1 or more spaces away from
him on a column. The last player moving wins. (This is
exactly the same as having 8 piles of varying heights.)
Moving away can also be allowed but this has no effect on
the outcome since the opponent can simply move forward
the same number of spaces.
TRENTER'S GAME (Not sure if I remembered the name correctly.)
This is played on a row of spaces of varying length.
4 markers representing pennies and one representing a
dollar are placed at random in spaces on the row.
2 play and in turn move one piece one or more
spaces to the left. Two pieces cannot be on the same space
and a pc. cannot jump over another. A piece that is
(cont. on 9/11)
261st day - 104 days to come
Thought of another terminating possibility for LOTTERY.
As soon as the last "Travelling" card is drawn the game
is over. A lottery is held and if the winning ticket is one
that hasn't been sold the lottery money is not returned
to the players.
Showed HOLEY TERROR to Phil Laurence. He couldn't solve it.
Rcd. a letter from H.N. Staats with his game TAKTIK, an
elaboration of TIC-TAC-TOE. He sent his game to
Martin Gardner and Martin weote to him suggesting his
sending me a set.
Rcd. a letter from Martin Gardner enclosing one he rcd.
from W.H. Shepherd. The letter gives rules for HEXADOMS
and FLAGSTONES (which I bought last year in England). Also
discusses GO-MOKU. Part of the letter was clipped, containing
some assertions as to who has the win in
CUBE-FUSION.
Rcd. a letter from Michael Dummett. He apologized for not
answering my last letter. He will try to get the game
HIGH FINANCE for me. He will get new copies of the article on
MINCHIATE.
Rcd. 8 more answers to the SLEUTH puzzle in S & T;
2 incorrect.
Called Martin Gardner to thank him for his letter and to
ask if there is anything I can look for for him in Europe.
Yes, novelties based on physical laws.
He is doing a column on NIM variations, and told me
about 2 of them.
NIM on a checkerboard. Each player has 8 checkers and
these are placed at random on the 8 columns of the
checkerboard. They can be in any position, even next to
each other, as long as each player's checkers are closer to
him. Players in turn move 1 or more spaces away from
him on a column. The last player moving wins. (This is
exactly the same as having 8 piles of varying heights.)
Moving away can also be allowed but this has no effect on
the outcome since the opponent can simply move forward
the same number of spaces.
TRENTER'S GAME (Not sure if I remembered the name correctly.)
This is played on a row of spaces of varying length.
4 markers representing pennies and one representing a
dollar are placed at random in spaces on the row.
2 play and in turn move one piece one or more
spaces to the left. Two pieces cannot be on the same space
and a pc. cannot jump over another. A piece that is
(cont. on 9/11)
Item sets