1971_Sackson_261_August 29.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_261_August 29.jpg
Title
1971_Sackson_261_August 29.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 29 AUGUST 1971
Twelfth Sunday after Trinity
241st day - 124 days to come
Edith Slotkin gave me the July '71 PSYCHOLOGY TODAY. It has
the game WOMAN & MAN.
(cont. from 8/30) [8/31]
in a game magazine. He had already spoken with Phil.
I'll bring in my column Friday.
Wrote up FANTOCCINI, ECOLOGY, POPULATION, for my S & T column.
[Started 8/31]
(cont. from 9/1) [9/3]
is always two spaces, following the arrows. Spaces occupied
by an opponent cannot be entered or passed. A player
entering a property the first time can either but it for
the listed cost or put it up for auction, which he too
can enter. Pay rental for landing in an opponent's space.
When one player is bankrupt (cannot pay his debts by
auctioning his property) the game is over. Player with highest
total of cash plus cost value of property wins.
As a game of pure skill it seems too quickly to get
to a point where one or more players have no possible
further chance.
The Amberstones wanted to show PARIS translated
to a standard deck but Earl didn't have one.
I brought along CAVEAT EMPTOR but deferred to the others
and didn't insist on playing it.
Claude gave me the clipping from EBONY Magazine for the
7-Up game WE DUNIT. (Filed in 1971 Ad Clips.)
(cont. from 12/23) [12/23]
Nielsen with his suggestions. I'll enclose Earl's address
and undoubtedly Eric will write to him.
Earl has more ideas for Claude's MANIPULATION, none of which
I remember. I suggested an up and a down track to eliminate
the sudden change when one marker goes from top to bottom.
Later thought of eliminating the die. Instead allow the player
to move one marker ahead of the one ahead. Next player
cannot reverse this. (Details to be worked out.)
Called Felicia and left message with answering service. She
didn't call back. Wanted to tell her about GO SEE.
Twelfth Sunday after Trinity
241st day - 124 days to come
Edith Slotkin gave me the July '71 PSYCHOLOGY TODAY. It has
the game WOMAN & MAN.
(cont. from 8/30) [8/31]
in a game magazine. He had already spoken with Phil.
I'll bring in my column Friday.
Wrote up FANTOCCINI, ECOLOGY, POPULATION, for my S & T column.
[Started 8/31]
(cont. from 9/1) [9/3]
is always two spaces, following the arrows. Spaces occupied
by an opponent cannot be entered or passed. A player
entering a property the first time can either but it for
the listed cost or put it up for auction, which he too
can enter. Pay rental for landing in an opponent's space.
When one player is bankrupt (cannot pay his debts by
auctioning his property) the game is over. Player with highest
total of cash plus cost value of property wins.
As a game of pure skill it seems too quickly to get
to a point where one or more players have no possible
further chance.
The Amberstones wanted to show PARIS translated
to a standard deck but Earl didn't have one.
I brought along CAVEAT EMPTOR but deferred to the others
and didn't insist on playing it.
Claude gave me the clipping from EBONY Magazine for the
7-Up game WE DUNIT. (Filed in 1971 Ad Clips.)
(cont. from 12/23) [12/23]
Nielsen with his suggestions. I'll enclose Earl's address
and undoubtedly Eric will write to him.
Earl has more ideas for Claude's MANIPULATION, none of which
I remember. I suggested an up and a down track to eliminate
the sudden change when one marker goes from top to bottom.
Later thought of eliminating the die. Instead allow the player
to move one marker ahead of the one ahead. Next player
cannot reverse this. (Details to be worked out.)
Called Felicia and left message with answering service. She
didn't call back. Wanted to tell her about GO SEE.
Item sets