1971_Sackson_251_August 19.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_251_August 19.jpg
Title
1971_Sackson_251_August 19.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
8/18
THURSDAY 19 AUGUST
1971
231st day - 134 days to come
Spoke to Felicia. She spent a few hours with Bob Martin, a
retailer in Detroit who has a close tie with 3M. They ship
him games for interstate copyright requirements. He has discontinued
[illegible strikeout] handling MONAD. Although he thinks it is a
good game he thinks the rules are terrible. He got too many
complaints from customers about them. EXECUTIVE DECISION and
SLEUTH seem to be doing well.
She saw Jerry Green of The Puzzle Factory. He said that
THE DICTIONARY GAME was doing just great, even though they
only had a prototype at the Stationery Show (Bob Martin
said it was a dog.) Felicia asked if it was O.K. with me for
her to show X-CHANGE-WORD to Jerry and I said "Of course".
At Klein's in Jamaica, Queens saw TURNING POINT (Mattel).
The board is as shown.
[diagram of 11 alternating rows of 5 and 6 small circles. The four in the center are shaded.]
There are 60 plastic discs which have one color on
one side and a second color on the
other. There are 8 stick-on labels
marked "Double" and two marked "Stop."
These are pasted on 6 of the discs
so that they are equally divided between
the colors. Each player at the start
takes 1 disc with "Stop" on his opponent's
color, 2 discs with "Double" on both sides on his color,
and 27 plain discs. Players in turn
place a disc with their color up,
starting with the 4 center spots, colored red.
When a player traps the opponent's pieces between two
of his, either orthogonally or diagonally, he turns them over,
as in REVERSI. He scores one point for each piece in each
line in which there was turning over, as long as they are his
color.
When a "Double" is played it does not count (I believe) but
when it is turned it doubles the value of that line. Two
doubles in a line give 4X; 3 give 6X and 4 give 8X.
A "Stop" is originally played face down. As soon as it is
turned the opponent must [illegible strikeout] stop. (After the position
is known what is to stop the opponent from turning that last?)
A player places a disc of his color even if not able to do
any turning or scoring.
Play until all discs have been placed. Add the number of
discs each player has showing to his core. Most points
wins. (Pretty complete, but a few points may be off.)
Claude called. Asked me to bring a pad of graph paper tomorrow.
Also said he'd like to play his SUSPENSE and
UPSTAGE.
Played LOTTERY with BB and Dale. Good, but ran too long. Stopped
and added the cost determined by the number of
(Cont. on 8/18)
THURSDAY 19 AUGUST
1971
231st day - 134 days to come
Spoke to Felicia. She spent a few hours with Bob Martin, a
retailer in Detroit who has a close tie with 3M. They ship
him games for interstate copyright requirements. He has discontinued
[illegible strikeout] handling MONAD. Although he thinks it is a
good game he thinks the rules are terrible. He got too many
complaints from customers about them. EXECUTIVE DECISION and
SLEUTH seem to be doing well.
She saw Jerry Green of The Puzzle Factory. He said that
THE DICTIONARY GAME was doing just great, even though they
only had a prototype at the Stationery Show (Bob Martin
said it was a dog.) Felicia asked if it was O.K. with me for
her to show X-CHANGE-WORD to Jerry and I said "Of course".
At Klein's in Jamaica, Queens saw TURNING POINT (Mattel).
The board is as shown.
[diagram of 11 alternating rows of 5 and 6 small circles. The four in the center are shaded.]
There are 60 plastic discs which have one color on
one side and a second color on the
other. There are 8 stick-on labels
marked "Double" and two marked "Stop."
These are pasted on 6 of the discs
so that they are equally divided between
the colors. Each player at the start
takes 1 disc with "Stop" on his opponent's
color, 2 discs with "Double" on both sides on his color,
and 27 plain discs. Players in turn
place a disc with their color up,
starting with the 4 center spots, colored red.
When a player traps the opponent's pieces between two
of his, either orthogonally or diagonally, he turns them over,
as in REVERSI. He scores one point for each piece in each
line in which there was turning over, as long as they are his
color.
When a "Double" is played it does not count (I believe) but
when it is turned it doubles the value of that line. Two
doubles in a line give 4X; 3 give 6X and 4 give 8X.
A "Stop" is originally played face down. As soon as it is
turned the opponent must [illegible strikeout] stop. (After the position
is known what is to stop the opponent from turning that last?)
A player places a disc of his color even if not able to do
any turning or scoring.
Play until all discs have been placed. Add the number of
discs each player has showing to his core. Most points
wins. (Pretty complete, but a few points may be off.)
Claude called. Asked me to bring a pad of graph paper tomorrow.
Also said he'd like to play his SUSPENSE and
UPSTAGE.
Played LOTTERY with BB and Dale. Good, but ran too long. Stopped
and added the cost determined by the number of
(Cont. on 8/18)
Item sets