1971_Sackson_233_August 01.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_233_August 01.jpg
Title
1971_Sackson_233_August 01.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
Sunday 1 August 1971
Eighth Sunday after Trinity
213th day - 152 days to come
Thinking of making SPELLBINDER a faster moving game. Came
up with the following FRANTIC SPELLBINDER. The rules for
forming a word and scoring remain the same, but the display
and pools are eliminated. Players turn letters from their
deck and place them face up so that all players can see them.
Players can put out as many or as few as they wish. When
a player sees a proper word he calls "Stop." If he can form the
word he scores it and the game continues. If he can't form the
word he is penalized a certain amount (to be determined)
and cannot make a word until another player makes one.
When 3 play, any player may turn cards from the neutral deck,
except that he must not cause more neutral cards to be faced
than he has of his own color.
When 2 play, the player must face his cards so that one
color does not exceed the other by more than 1. After forming
a word, or the opponent doing one, so that one color is ahead
by more than 1 the player must turn the other color until caught up.
Wrote to Paul Axel thanking him for sending me his games
MINIATURE BAROQUE et al. (His memo placed with the other game rules.)
Finished a letter to S.K. Howard started 4/30. Told him about
SOCIETY TODAY in respect to THE SOCIETY GAME.
Wrote to the two who wrote to S&T at the end of last year:
Cpt. Steven M. Beckett - thanks for plugging my column and ACQUIRE.
L/Cpl. William C. Williams - thanks for his ideas for a "games magazine."
(Cont. from 7/31) [7/29]
When a player has no money at the beginning of his turn he can move without wagering, but still chooses a parity to determine whether he can move again. If he lands on a town and cannot pay he is out of the game as if he "died."
A player who is out collects when his town is landed on. When an unused town is landed on the bank collects the money. More than 4 can play be adding additional town and field squares for each additional player. (I suggested strips containing the four squares which are formed into the required shape on the board.)
They play for money usually - 1[cent] per $1000 difference between high players and each of the others. When not played for money play until one player has won twice.
Wald suggested his giving me CHESS lessons in return for BRIDGE.
He has been seeing Henry Pelham-Burn and his wife. They are ardent ACQUIRE fans. I told him to give my apologies for not
calling them.
(Cont. on 6/16)
Eighth Sunday after Trinity
213th day - 152 days to come
Thinking of making SPELLBINDER a faster moving game. Came
up with the following FRANTIC SPELLBINDER. The rules for
forming a word and scoring remain the same, but the display
and pools are eliminated. Players turn letters from their
deck and place them face up so that all players can see them.
Players can put out as many or as few as they wish. When
a player sees a proper word he calls "Stop." If he can form the
word he scores it and the game continues. If he can't form the
word he is penalized a certain amount (to be determined)
and cannot make a word until another player makes one.
When 3 play, any player may turn cards from the neutral deck,
except that he must not cause more neutral cards to be faced
than he has of his own color.
When 2 play, the player must face his cards so that one
color does not exceed the other by more than 1. After forming
a word, or the opponent doing one, so that one color is ahead
by more than 1 the player must turn the other color until caught up.
Wrote to Paul Axel thanking him for sending me his games
MINIATURE BAROQUE et al. (His memo placed with the other game rules.)
Finished a letter to S.K. Howard started 4/30. Told him about
SOCIETY TODAY in respect to THE SOCIETY GAME.
Wrote to the two who wrote to S&T at the end of last year:
Cpt. Steven M. Beckett - thanks for plugging my column and ACQUIRE.
L/Cpl. William C. Williams - thanks for his ideas for a "games magazine."
(Cont. from 7/31) [7/29]
When a player has no money at the beginning of his turn he can move without wagering, but still chooses a parity to determine whether he can move again. If he lands on a town and cannot pay he is out of the game as if he "died."
A player who is out collects when his town is landed on. When an unused town is landed on the bank collects the money. More than 4 can play be adding additional town and field squares for each additional player. (I suggested strips containing the four squares which are formed into the required shape on the board.)
They play for money usually - 1[cent] per $1000 difference between high players and each of the others. When not played for money play until one player has won twice.
Wald suggested his giving me CHESS lessons in return for BRIDGE.
He has been seeing Henry Pelham-Burn and his wife. They are ardent ACQUIRE fans. I told him to give my apologies for not
calling them.
(Cont. on 6/16)
Item sets