1971_Sackson_219_July 18.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_219_July 18.jpg
Title
1971_Sackson_219_July 18.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 18 JULY 1971
Sixth Sunday after Trinity
199th day - 166 days to come
Wrote a memo to Herb Siegel telling him that the material
arrived and thanking him for it.
Showed THE WORM TURNS to Dave and Morris (Berdick). They
weren't too impressed. Decided to put circles on the pieces as
a means of checking the alignment.
[Diagram of a trapezoid with circles drawn within it.]
(cont. from 7/19) [7/19]
used except the straight 4 in a row (as shown). Later realized
that a solution wasn't possible since there are 5 pcs. which
have 3 segments in one direction and 1 segment in the other.
Gini Scott had a game SQWASH (see 8/20/70) which used four
segment pcs. to play a game similar to TANGLE
[Diagram of 15 different arrangements of 5 dots connected by line segments.]
(cont. from 7/20) [7/20]
Thought of an idea for a puzzle - MANHATTAN MADNESS II.
The 9 towers are divided into four quarters of
different heights. Object is to place them together so
that there are always two of the same height next to
each other as shown).
As a simpler problem place the towers
so that no single area of a height is
left alone, but more than two of the
same height can be next to each other.
As a game, players in turn place
any tower, the 3 x 3 area not being defined
until there are 3 in each direction.
When a player is forced to
actually isolate a single area he
has lost the game. He continues
placing all the towers and loses one
point for each isolated single area.
[Diagram of 9 groups of 4 squares (36 squares in total) arranged in a square grid. Each individual square has a number from 3 to 6 written in it.]
Claude called. Among other things, he asked if he
should get more copies of AGOG for me if he sees
them for $2. Yes, another 5.
(cont. from 7/27) [7/27]
Sent letter to S & T reader telling him where RECKON is
published (see 7/24).
Sixth Sunday after Trinity
199th day - 166 days to come
Wrote a memo to Herb Siegel telling him that the material
arrived and thanking him for it.
Showed THE WORM TURNS to Dave and Morris (Berdick). They
weren't too impressed. Decided to put circles on the pieces as
a means of checking the alignment.
[Diagram of a trapezoid with circles drawn within it.]
(cont. from 7/19) [7/19]
used except the straight 4 in a row (as shown). Later realized
that a solution wasn't possible since there are 5 pcs. which
have 3 segments in one direction and 1 segment in the other.
Gini Scott had a game SQWASH (see 8/20/70) which used four
segment pcs. to play a game similar to TANGLE
[Diagram of 15 different arrangements of 5 dots connected by line segments.]
(cont. from 7/20) [7/20]
Thought of an idea for a puzzle - MANHATTAN MADNESS II.
The 9 towers are divided into four quarters of
different heights. Object is to place them together so
that there are always two of the same height next to
each other as shown).
As a simpler problem place the towers
so that no single area of a height is
left alone, but more than two of the
same height can be next to each other.
As a game, players in turn place
any tower, the 3 x 3 area not being defined
until there are 3 in each direction.
When a player is forced to
actually isolate a single area he
has lost the game. He continues
placing all the towers and loses one
point for each isolated single area.
[Diagram of 9 groups of 4 squares (36 squares in total) arranged in a square grid. Each individual square has a number from 3 to 6 written in it.]
Claude called. Among other things, he asked if he
should get more copies of AGOG for me if he sees
them for $2. Yes, another 5.
(cont. from 7/27) [7/27]
Sent letter to S & T reader telling him where RECKON is
published (see 7/24).
Item sets