1971_Sackson_199_June 28.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_199_June 28.jpg
Title
1971_Sackson_199_June 28.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
6/9
MONDAY 28 JUNE
1971 179th day - 186 days to come
Jack Davis called. He is preparing his mid year report to 3M
and asked about my column in S&T on EXECUTIVE DECISION
and SLEUTH. He asked the circulation and I said, about
3000. He is going to say 4000.
Also told him about ACQUIRE and BAZAAR in DER SPIEGEL.
I called Carl Eisenberg to check on his visit tonight. Yes.
Came about 9 with a young lawyer who said he was
interested in games. In playing he seemed to catch on
better than Carl. (The lawyer's name - Shelly Wolfson.)
Showed them TANGLED WEB. Carl liked it but is concerned whether
it can be assembled profitably. He took it with him. I told him
about the smaller version, and that my agent had it. Asked if he
could give me a quick answer. Not before the middle of Aug-
ust. I said that I didn't want to take it from Felicia for that
long. He will operate on the basis that until he tells me to
get it from my agent, there is always the possibility of her in-
teresting someone else and that will take preference.
Showed him TORTURE TOWER and he took my completed, but un-
packaged and without rules, model. If QUINTESSENCE is
being dropped (and it is doing poorly) he will be interested in
doing mine; otherwise no.
The layout for TORTURE TOWER is as follows, with each number
representing a color and "B" representing a blank.
[Sketch of three rows each of 2x2 grids, each square containing one number between 1-6, with center 2x2 grid labeled B, B, B, B; label: "First level."]
[Sketch of two rows each of 2x2 grids, each square containing one number between 1-6; label: "Second level."]
[Sketch of one 2x2 grid, containing numbers (clockwise from top left) 3, 5, 4, 6; label: "Top."]
[Sketch of 6x6 grid, each square containing one number between 1-6; label: "Solution."]
Showed him SPECTRUM. He thought it was too difficult, and he
doesn't want to get into board games. He would like a
PUZZLE on the same theme of piling pieces with limitations.
Told him I'd think about it.
Told him about WHAT'S IT WORTH TO YOU? and showed him
PAYOFF. He doesn't want to get into "interaction" games.
We played a little 3-hand SPELLBINDER and he took it with him.
If he can think of a novel way to present it he'll put it
out.
Gini Scott's word GAME with the 4 upright fields looks
great at the start, but bogs down by about the 4th move
and there is no way out of the impasse.
Showed him the equipment for COLORAMA and told him I hadn't
worked out to my satisfaction. He said he liked the ideas
and would like to see it completed.
He said that he had been looking for a copy of AGOG but hadn't
(cont. on 6/9)
MONDAY 28 JUNE
1971 179th day - 186 days to come
Jack Davis called. He is preparing his mid year report to 3M
and asked about my column in S&T on EXECUTIVE DECISION
and SLEUTH. He asked the circulation and I said, about
3000. He is going to say 4000.
Also told him about ACQUIRE and BAZAAR in DER SPIEGEL.
I called Carl Eisenberg to check on his visit tonight. Yes.
Came about 9 with a young lawyer who said he was
interested in games. In playing he seemed to catch on
better than Carl. (The lawyer's name - Shelly Wolfson.)
Showed them TANGLED WEB. Carl liked it but is concerned whether
it can be assembled profitably. He took it with him. I told him
about the smaller version, and that my agent had it. Asked if he
could give me a quick answer. Not before the middle of Aug-
ust. I said that I didn't want to take it from Felicia for that
long. He will operate on the basis that until he tells me to
get it from my agent, there is always the possibility of her in-
teresting someone else and that will take preference.
Showed him TORTURE TOWER and he took my completed, but un-
packaged and without rules, model. If QUINTESSENCE is
being dropped (and it is doing poorly) he will be interested in
doing mine; otherwise no.
The layout for TORTURE TOWER is as follows, with each number
representing a color and "B" representing a blank.
[Sketch of three rows each of 2x2 grids, each square containing one number between 1-6, with center 2x2 grid labeled B, B, B, B; label: "First level."]
[Sketch of two rows each of 2x2 grids, each square containing one number between 1-6; label: "Second level."]
[Sketch of one 2x2 grid, containing numbers (clockwise from top left) 3, 5, 4, 6; label: "Top."]
[Sketch of 6x6 grid, each square containing one number between 1-6; label: "Solution."]
Showed him SPECTRUM. He thought it was too difficult, and he
doesn't want to get into board games. He would like a
PUZZLE on the same theme of piling pieces with limitations.
Told him I'd think about it.
Told him about WHAT'S IT WORTH TO YOU? and showed him
PAYOFF. He doesn't want to get into "interaction" games.
We played a little 3-hand SPELLBINDER and he took it with him.
If he can think of a novel way to present it he'll put it
out.
Gini Scott's word GAME with the 4 upright fields looks
great at the start, but bogs down by about the 4th move
and there is no way out of the impasse.
Showed him the equipment for COLORAMA and told him I hadn't
worked out to my satisfaction. He said he liked the ideas
and would like to see it completed.
He said that he had been looking for a copy of AGOG but hadn't
(cont. on 6/9)
Item sets