1971_Sackson_198_June 27.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_198_June 27.jpg
Title
1971_Sackson_198_June 27.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 27 JUNE
Third Sunday after Trinity 1971 178th day - 187 days to come
Looked for my info on SALTA. The 1901 patent was not complete
in its rules and I doped out the rest from the book
ALLERLEI BRETTSPIELE.
Found that I had the rules for SPLURGE (got them from
Stanley Harris when he was with Renwal). Copied info
on board and "splurge cards" on an 8 x 5 card and put
it with the rules. (We'll give the game to the Fredericks
as a present.)
Thought of a game idea - possible name PASSAGE.
[sketch of three rows of dots connected by equilateral triangles]
[sketch to left of paragraph: 7 x7 grid of dots, connected by vertical and horizontal lines; each square containing an open circle]
My first idea was to have a series of equi-
lateral triangles with colored discs placed at the inter-
sections. A "piece" can move from one inter-
section to another, as shown by
the red line, if the two colors
(yellow & blue in this case) show
on dice. With this arrangement
a piece can only reach 1/3 of the
spaces.
Later thought of a square
grid. 8 discs each of 6 colors
are provided plus one black
disc. These are place at
random on the 49 circles
shown. Players have pegs of
their color which can be placed
in the holes at the intersections
and ends of the lines - one is
differentiated as a "Master."
Three dice are used with the
6 colors on their faces. A player throws them and, start-
ing from the Master, can place pegs in adjacent holes as
long as the dice colors match the flanking discs. Continue
in one direction from Master with any number of turns
permitted. Opponent's pegs if in the way, are removed.
But player is stopped by his own pegs (probably). The
black disc causes 4 impassable passage unless, off coure,
it is at an edge where it causes only 2.
Object to get continuous lines of pegs linking the
edges. When 2 play, all four edges must be linking. When
3 play, 3 edges must be linked, but 4 can also be linked.
When 4 play, 2 must be linked, but 3 or 4 can be. Score by
multiplying the number of holes occupied in one edge, by another,
etc. (Maximum 5×5×5×5=625) (Minimum 1×1=1.)
At the end of a turn a player can move his Master peg
to change places with any other peg of his.
As a skill version, the dice are throw only at the start.
Then a player can make three turns, on 1, 2, or 3 dice. The
turns are in the sequence Yellow, Orange, Red, Violet, Blue, Green, Yellow,
etc. (Rough idea to be tested.)
Third Sunday after Trinity 1971 178th day - 187 days to come
Looked for my info on SALTA. The 1901 patent was not complete
in its rules and I doped out the rest from the book
ALLERLEI BRETTSPIELE.
Found that I had the rules for SPLURGE (got them from
Stanley Harris when he was with Renwal). Copied info
on board and "splurge cards" on an 8 x 5 card and put
it with the rules. (We'll give the game to the Fredericks
as a present.)
Thought of a game idea - possible name PASSAGE.
[sketch of three rows of dots connected by equilateral triangles]
[sketch to left of paragraph: 7 x7 grid of dots, connected by vertical and horizontal lines; each square containing an open circle]
My first idea was to have a series of equi-
lateral triangles with colored discs placed at the inter-
sections. A "piece" can move from one inter-
section to another, as shown by
the red line, if the two colors
(yellow & blue in this case) show
on dice. With this arrangement
a piece can only reach 1/3 of the
spaces.
Later thought of a square
grid. 8 discs each of 6 colors
are provided plus one black
disc. These are place at
random on the 49 circles
shown. Players have pegs of
their color which can be placed
in the holes at the intersections
and ends of the lines - one is
differentiated as a "Master."
Three dice are used with the
6 colors on their faces. A player throws them and, start-
ing from the Master, can place pegs in adjacent holes as
long as the dice colors match the flanking discs. Continue
in one direction from Master with any number of turns
permitted. Opponent's pegs if in the way, are removed.
But player is stopped by his own pegs (probably). The
black disc causes 4 impassable passage unless, off coure,
it is at an edge where it causes only 2.
Object to get continuous lines of pegs linking the
edges. When 2 play, all four edges must be linking. When
3 play, 3 edges must be linked, but 4 can also be linked.
When 4 play, 2 must be linked, but 3 or 4 can be. Score by
multiplying the number of holes occupied in one edge, by another,
etc. (Maximum 5×5×5×5=625) (Minimum 1×1=1.)
At the end of a turn a player can move his Master peg
to change places with any other peg of his.
As a skill version, the dice are throw only at the start.
Then a player can make three turns, on 1, 2, or 3 dice. The
turns are in the sequence Yellow, Orange, Red, Violet, Blue, Green, Yellow,
etc. (Rough idea to be tested.)
Item sets