1971_Sackson_197_June 26.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_197_June 26.jpg
Title
1971_Sackson_197_June 26.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
6/25
6/24
6/23
6/20
6/19
6/13
6/14
SATURDAY 26 JUNE
1971 177th day - 188 days to come
Spent about 5 hours going thru material in Herb's collec-
tion with help from Herb in getting boxes from wall, etc. and
help from BB in copying rules. Notes follow:
PARACHUTE TOP (John Jaques & Son - N.D.). There is a large top and
[sketch of top, six chevron "arrows"]
6 "parachutes" as shown. Up to seven can play. One
player is the "spinner." Each of the other
players choose their color of parachute and they
are placed in the top with that of the player on
the left at the bottom, etc. The spinner spins the top and
after it is spinning lifts the upper part. The parachutes
drop out one at a time (didn't get details as to how this works)
and the player whose parachute, or the spinner if the top
spins longest, wins a pool. Chance to spin rotates to left.
GAME OF H.M.S. PINAFORE - Simply "AUTHORS."
CORN AND BEANS (E.G. Selchow & Co. - N.D.). A deck of "answer" cards are
dealt out to the players. A question is read out and the
player with the correct answer card must call out "Corn" before
one of the other players realize that he doesn't have the
answer card and calls out "beans." (Rough idea.)
LEE AT HAVANA (Chaffee & Selchow - 1899):- Another "AUTHORS."
PENNY POST (P. 1892) Board is a grid map of a city. Each player
draws 4 letters which he must deliver to the correct ad-
dresses. He can choose the order of delivery and the paths
he wishes to use. (Fairly complete idea.)
THE GAME OF NATIONS (McLoughlin Bros. - N.D.). 52 cards divided into
4 continents (suits). 4 games given, the last being like
WHIST.
WHAT D'YE BUY? (J.G. Chandler - 1845). A story about a shopping
trip with blanks where objects are mentioned. Cards with
different objects printed on them are dealt out and these are
read off at random to fill the planks. (This is similar to
PETER CODDLE'S TRIP TO NEW YORK.)
CHARACTERISTICS (W. & S. B. Ives - 1843). Cards have information about
a famous person, some on one side and more specific on
the other side. Players try to identify the persons. (Rough idea.)
THE GOLDEN EGG (McLoughlin Bros. - c. 1860). A card games simil-
ar to THE BUGLE HORN (which follows).
THE GAME OF COLUMBIA'S PRESIDENTS (P. - N.D.). Two sets of cards.
One has pictures of presidents of the U.S. Other has info
about the presidents. This is thicker so there is probably
more than one card for each president (altho I didn't go
thru it in detail. (No rules included.)
FIGHTING THE BOERS (P. - N.D.). There is a fairly long single path.
Each players has 7 men which are started off the board,
each player starting at one end. A spinner with the numbers 1 to
6 is used. Players in turn spin and can [crossed out]
[crossed out] either start a man or move one already
started. A good number of spaces are marked "Shoot."
If a player lands one of his men on this space he kills
the most advanced enemy man. There are a few
(cont. on 6/25)
6/24
6/23
6/20
6/19
6/13
6/14
SATURDAY 26 JUNE
1971 177th day - 188 days to come
Spent about 5 hours going thru material in Herb's collec-
tion with help from Herb in getting boxes from wall, etc. and
help from BB in copying rules. Notes follow:
PARACHUTE TOP (John Jaques & Son - N.D.). There is a large top and
[sketch of top, six chevron "arrows"]
6 "parachutes" as shown. Up to seven can play. One
player is the "spinner." Each of the other
players choose their color of parachute and they
are placed in the top with that of the player on
the left at the bottom, etc. The spinner spins the top and
after it is spinning lifts the upper part. The parachutes
drop out one at a time (didn't get details as to how this works)
and the player whose parachute, or the spinner if the top
spins longest, wins a pool. Chance to spin rotates to left.
GAME OF H.M.S. PINAFORE - Simply "AUTHORS."
CORN AND BEANS (E.G. Selchow & Co. - N.D.). A deck of "answer" cards are
dealt out to the players. A question is read out and the
player with the correct answer card must call out "Corn" before
one of the other players realize that he doesn't have the
answer card and calls out "beans." (Rough idea.)
LEE AT HAVANA (Chaffee & Selchow - 1899):- Another "AUTHORS."
PENNY POST (P. 1892) Board is a grid map of a city. Each player
draws 4 letters which he must deliver to the correct ad-
dresses. He can choose the order of delivery and the paths
he wishes to use. (Fairly complete idea.)
THE GAME OF NATIONS (McLoughlin Bros. - N.D.). 52 cards divided into
4 continents (suits). 4 games given, the last being like
WHIST.
WHAT D'YE BUY? (J.G. Chandler - 1845). A story about a shopping
trip with blanks where objects are mentioned. Cards with
different objects printed on them are dealt out and these are
read off at random to fill the planks. (This is similar to
PETER CODDLE'S TRIP TO NEW YORK.)
CHARACTERISTICS (W. & S. B. Ives - 1843). Cards have information about
a famous person, some on one side and more specific on
the other side. Players try to identify the persons. (Rough idea.)
THE GOLDEN EGG (McLoughlin Bros. - c. 1860). A card games simil-
ar to THE BUGLE HORN (which follows).
THE GAME OF COLUMBIA'S PRESIDENTS (P. - N.D.). Two sets of cards.
One has pictures of presidents of the U.S. Other has info
about the presidents. This is thicker so there is probably
more than one card for each president (altho I didn't go
thru it in detail. (No rules included.)
FIGHTING THE BOERS (P. - N.D.). There is a fairly long single path.
Each players has 7 men which are started off the board,
each player starting at one end. A spinner with the numbers 1 to
6 is used. Players in turn spin and can [crossed out]
[crossed out] either start a man or move one already
started. A good number of spaces are marked "Shoot."
If a player lands one of his men on this space he kills
the most advanced enemy man. There are a few
(cont. on 6/25)
Item sets