1971_Sackson_151_May 11.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_151_May 11.jpg
Title
1971_Sackson_151_May 11.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
5/10
5/9
5/8
5/12
TUESDAY 11 MAY
1971 131st day - 234 days to come
Received the game EFFIGY from Art Cosing, who Don Miller
wrote to me about. Just a variation of HANGMAN.
Rcd. a letter from Al Richter with map to get to his house.
Mentioned two books A MISCELLANY OF PUZZLES, MATHEMATICAL AND OTHERWISE
by Stephen Barr and PUZZLES AND PARADOXES by T.H. O'Beirne.
He is going to see Felicia today with two children's games:
WHIRLPOOL and BING-BONG BALL (which he had
called CROSSFIRE till he saw the Ideal game.
Finished the diagrams for WILD WOOD PILE. Walked to Boston Read for
repros of WILD WOOD PILE and LIVE WIRE. Colored the latter.
To Felicia's bringing her a sandwich and coffee.
Al & Adela Richter there soon after I arrived with the
following games:
TRY-COLOR: The board is as shown with the triangles colored in
[diagram of 4 x 4 grid, each square divided in half (two right triangles). Squares are numbered. 4th and 5th triangles in top row and bottom row are shaded black and contain no numbers.]
seven colors, as numbered. Each player has
ten pieces (2 play) which are placed alter-
nately on the board. If a player gets
3 on the same color he can remove an
opponent's piece, except one that is part
of three on the same color. Once all pieces
are down, they are moved, in turn, one
space, across an edge, with the same object
of getting three on the same color. When
a player is reduced to 3 pieces he can
"fly" from one space to any other on the board. When a
player is reduced to two pieces, he has lost. Al said this is
based on a well-known game; MILL, of course. There is also
a resemblance to DUEL. (Felicia wouldn't handle it.)
WHIRLPOOL. Board has 5 meshed spiral paths which are
[sketch of circle labeled "GOAL" with spokes radiating from bottom. ]
intersected by 15 radial spokes of 5 colors, 3 of each in an
irregular patter, but no two of the same color next
to each other. 2 to 5 can play and each has
three marbles of his color. One is placed in
the start circle. The colored spokes are mounted
so that they can be rotated (like a wheel of
fortune) under the transparant board, which is
stationary. Any player rotates the spokes
and any marble can move if it is positioned
either:- that the next spoke in a clockwise
direction is the color of the marble in which
case it advances one space along the spiral:-
or if the spoke under the marble is its color in
which case it moves one space toward the
center. When a start space is emptied the
player places another marble in it until he has no more. The
goal is reached thru the space as shown. (If a green marble is
in either of the holes at the ends of the arrow, it goes into
(cont. on 5/10)
5/9
5/8
5/12
TUESDAY 11 MAY
1971 131st day - 234 days to come
Received the game EFFIGY from Art Cosing, who Don Miller
wrote to me about. Just a variation of HANGMAN.
Rcd. a letter from Al Richter with map to get to his house.
Mentioned two books A MISCELLANY OF PUZZLES, MATHEMATICAL AND OTHERWISE
by Stephen Barr and PUZZLES AND PARADOXES by T.H. O'Beirne.
He is going to see Felicia today with two children's games:
WHIRLPOOL and BING-BONG BALL (which he had
called CROSSFIRE till he saw the Ideal game.
Finished the diagrams for WILD WOOD PILE. Walked to Boston Read for
repros of WILD WOOD PILE and LIVE WIRE. Colored the latter.
To Felicia's bringing her a sandwich and coffee.
Al & Adela Richter there soon after I arrived with the
following games:
TRY-COLOR: The board is as shown with the triangles colored in
[diagram of 4 x 4 grid, each square divided in half (two right triangles). Squares are numbered. 4th and 5th triangles in top row and bottom row are shaded black and contain no numbers.]
seven colors, as numbered. Each player has
ten pieces (2 play) which are placed alter-
nately on the board. If a player gets
3 on the same color he can remove an
opponent's piece, except one that is part
of three on the same color. Once all pieces
are down, they are moved, in turn, one
space, across an edge, with the same object
of getting three on the same color. When
a player is reduced to 3 pieces he can
"fly" from one space to any other on the board. When a
player is reduced to two pieces, he has lost. Al said this is
based on a well-known game; MILL, of course. There is also
a resemblance to DUEL. (Felicia wouldn't handle it.)
WHIRLPOOL. Board has 5 meshed spiral paths which are
[sketch of circle labeled "GOAL" with spokes radiating from bottom. ]
intersected by 15 radial spokes of 5 colors, 3 of each in an
irregular patter, but no two of the same color next
to each other. 2 to 5 can play and each has
three marbles of his color. One is placed in
the start circle. The colored spokes are mounted
so that they can be rotated (like a wheel of
fortune) under the transparant board, which is
stationary. Any player rotates the spokes
and any marble can move if it is positioned
either:- that the next spoke in a clockwise
direction is the color of the marble in which
case it advances one space along the spiral:-
or if the spoke under the marble is its color in
which case it moves one space toward the
center. When a start space is emptied the
player places another marble in it until he has no more. The
goal is reached thru the space as shown. (If a green marble is
in either of the holes at the ends of the arrow, it goes into
(cont. on 5/10)
Item sets