1971_Sackson_128_April 18.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_128_April 18.jpg
Title
1971_Sackson_128_April 18.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
SUNDAY 18 APRIL 1971
First Sunday after Easter 108th day - 257 days to come
Sent a note to Mary Hilt telling her that I sent the
TRANFORMATION stones to her.
Still working on rules of PLANES.
Got an idea for a game of outguessing an op-
ponent, in the vein of BLACK & BLUE GAME and PERCEPTION,
but with more play value, I think.
There is a board, possibly vertical with magnetic
pcs., and 5 pcs. Two play and each has a recorder
for noting a three digit number. To start each sets
a number, anywhere from 500 to 005, on his re-
corder. The one with the higher number is "up" first. He places
the pcs. to form the number on his recorder. (311 would be
placed as shown.)
[Diagram of three boxes. A red one with three dots, a white one with one dot, and a blue one with one dot.]
The player "up" thinks of moving one pc. one space and places
the resultant number on his recorder. (From the shown position he
could go to 401, 420, 221, or 302.) The other player tries to guess
the movement and places the number on his recorder. If the player
"up" fools the other, he scores the number on his recorder and
continues playing. When the opponent guesses the number,
it is deducted from the player's score and then the opponent
is "up". (Or possibly some multiple of the number would be better.)
The "up" player can decide to stop without losing points. Then the
other player can rearrange the pcs. at will before starting.
Play to some set score, such as 2,500.
(cont. from 4/23) [4/23]
Rcd. a letter from Andrea Donahue (Director Public Relations)
of Urban Systems. She is sending me copies of WOMEN'S LIB,
POPULATION, and ECOLOGY. She enclosed information on ECOLOGY
(which I already had) and WOMEN'S LIB.
Claude called. He saw The May & Dec. '70 SCIENTIFIC AMERICANS
for 75 [cents] each. I told him to get them for me.
At Brentanos he saw two books he thought I might be interested
in. YOUR MOVE - by David Silverman - McGraw Hill (Has some puzzle
type games - I believe); THE STUDY OF GAMES - by Avedon & Sutton
Smith - Wylie (More philosophical than actual rules - I believe).
(cont. from 5/6) [5/6]
Another call from Felicia. She rcd. a letter from the in-
ventor of RACE THRU SPACE. She has been selling the game by
mail order (4 orders to DuPont) and wondered how Felicia
was doing. Felicia asked my opinion of the game and I said it
had some good ideas, but was half baked. Felicia may call on me
to show it to some manufacturers, at her office.
(cont. on 4/19)
First Sunday after Easter 108th day - 257 days to come
Sent a note to Mary Hilt telling her that I sent the
TRANFORMATION stones to her.
Still working on rules of PLANES.
Got an idea for a game of outguessing an op-
ponent, in the vein of BLACK & BLUE GAME and PERCEPTION,
but with more play value, I think.
There is a board, possibly vertical with magnetic
pcs., and 5 pcs. Two play and each has a recorder
for noting a three digit number. To start each sets
a number, anywhere from 500 to 005, on his re-
corder. The one with the higher number is "up" first. He places
the pcs. to form the number on his recorder. (311 would be
placed as shown.)
[Diagram of three boxes. A red one with three dots, a white one with one dot, and a blue one with one dot.]
The player "up" thinks of moving one pc. one space and places
the resultant number on his recorder. (From the shown position he
could go to 401, 420, 221, or 302.) The other player tries to guess
the movement and places the number on his recorder. If the player
"up" fools the other, he scores the number on his recorder and
continues playing. When the opponent guesses the number,
it is deducted from the player's score and then the opponent
is "up". (Or possibly some multiple of the number would be better.)
The "up" player can decide to stop without losing points. Then the
other player can rearrange the pcs. at will before starting.
Play to some set score, such as 2,500.
(cont. from 4/23) [4/23]
Rcd. a letter from Andrea Donahue (Director Public Relations)
of Urban Systems. She is sending me copies of WOMEN'S LIB,
POPULATION, and ECOLOGY. She enclosed information on ECOLOGY
(which I already had) and WOMEN'S LIB.
Claude called. He saw The May & Dec. '70 SCIENTIFIC AMERICANS
for 75 [cents] each. I told him to get them for me.
At Brentanos he saw two books he thought I might be interested
in. YOUR MOVE - by David Silverman - McGraw Hill (Has some puzzle
type games - I believe); THE STUDY OF GAMES - by Avedon & Sutton
Smith - Wylie (More philosophical than actual rules - I believe).
(cont. from 5/6) [5/6]
Another call from Felicia. She rcd. a letter from the in-
ventor of RACE THRU SPACE. She has been selling the game by
mail order (4 orders to DuPont) and wondered how Felicia
was doing. Felicia asked my opinion of the game and I said it
had some good ideas, but was half baked. Felicia may call on me
to show it to some manufacturers, at her office.
(cont. on 4/19)
Item sets