1971_Sackson_127_April 17.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_127_April 17.jpg
Title
1971_Sackson_127_April 17.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
4/5
SATURDAY 17 APRIL 1971
107th day - 258 days to come
Rcd. a letter from Keith Tuggle saying that he was having two cases
of EXECUTIVE DECISION games sent to me. The zip code was wrong
and I wrote to thank him, and to mention the wrong zip.
Rcd. the TRANSFORMATION & AIRLINE contracts (a signed copy of each) from Mary Hilt. No word about a check.
Rcd. PANZERFAUST (Apr. '71- #43).
Working on rules of PLANES.
Thinking back on my old GAME idea of having 3 or
coins pushed in a row, and decided to substitute mag-
nets for coins. Has a lot of potential, but could go
something like this. From a piece of masonite cut an ir-
regularly spiral path, with widening and narrowing
sections. At the outer end have a starting line with space
for lining up 4 magnets behind it. Each player has one
magnet that is his by color. There are also another 3
magnets which can be numbered 1, 2, and 3. Each player
pushes his magnet in a series, with 1 pushing his magnet,
2 pushing 1, and 3 pushing 2 - with his finger on 3. Push
until a timer runs out or until one of the magnets goes
over an edge (the spiral being raised a little above the table).
If the player's magnet goes off, he must start againa in his
next move. If #1 or #2 go off, his turn ends put his
magnet stays where it is; also if the timer runs out. An opponent's
magnet may be pushed over the edge, but only by your mag-
net.
Al & Adela Richter over in the evening. He had two GAME ideas.
We played one and he told me about the 2nd.
[Drawing on left of page of a 18x18 grid with the top having 3 sets of 5x4 dots drawn within the cells (groups separated with 3 columns) and the bottom of the grid having the same series of dots, drawn in red.]
The GAME we played was played on
a GO board, but in the spaces.
120 stories were sprayed with red
on one side and left black on the
other. Each player starts with 60
turned to his color, as shown. A move
consists of taking a pc. from any-
where in a group and placing it next
to, including diagonally, one or more
pcs. in the same group. Groups can
be joined together, or separated
into smaller groups, but nom group can
remain on the board is less than 7
stones.
When enemy pcs. are next to each
other, nothing happens until one
player has three pcs. next to, includ-
ing diagonally, one of the opponent's
(cont. on 4/5)
SATURDAY 17 APRIL 1971
107th day - 258 days to come
Rcd. a letter from Keith Tuggle saying that he was having two cases
of EXECUTIVE DECISION games sent to me. The zip code was wrong
and I wrote to thank him, and to mention the wrong zip.
Rcd. the TRANSFORMATION & AIRLINE contracts (a signed copy of each) from Mary Hilt. No word about a check.
Rcd. PANZERFAUST (Apr. '71- #43).
Working on rules of PLANES.
Thinking back on my old GAME idea of having 3 or
coins pushed in a row, and decided to substitute mag-
nets for coins. Has a lot of potential, but could go
something like this. From a piece of masonite cut an ir-
regularly spiral path, with widening and narrowing
sections. At the outer end have a starting line with space
for lining up 4 magnets behind it. Each player has one
magnet that is his by color. There are also another 3
magnets which can be numbered 1, 2, and 3. Each player
pushes his magnet in a series, with 1 pushing his magnet,
2 pushing 1, and 3 pushing 2 - with his finger on 3. Push
until a timer runs out or until one of the magnets goes
over an edge (the spiral being raised a little above the table).
If the player's magnet goes off, he must start againa in his
next move. If #1 or #2 go off, his turn ends put his
magnet stays where it is; also if the timer runs out. An opponent's
magnet may be pushed over the edge, but only by your mag-
net.
Al & Adela Richter over in the evening. He had two GAME ideas.
We played one and he told me about the 2nd.
[Drawing on left of page of a 18x18 grid with the top having 3 sets of 5x4 dots drawn within the cells (groups separated with 3 columns) and the bottom of the grid having the same series of dots, drawn in red.]
The GAME we played was played on
a GO board, but in the spaces.
120 stories were sprayed with red
on one side and left black on the
other. Each player starts with 60
turned to his color, as shown. A move
consists of taking a pc. from any-
where in a group and placing it next
to, including diagonally, one or more
pcs. in the same group. Groups can
be joined together, or separated
into smaller groups, but nom group can
remain on the board is less than 7
stones.
When enemy pcs. are next to each
other, nothing happens until one
player has three pcs. next to, includ-
ing diagonally, one of the opponent's
(cont. on 4/5)
Item sets