1971_Sackson_064_February 13.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_064_February 13.jpg
Title
1971_Sackson_064_February 13.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
2/12
SATURDAY 13 FEBRUARY 1971
44th day - 321 days to come
Rcd. a letter from Jim Kraus thanking me for my comments
on SLEUTH and THINKING MAN'S BASKETBALL.
Rcd. a letter from Gini Scott with CONFRONTATION glossy.
Also a notice that John N. Hansen Co. is not longer distri-
buting it.
Rudy Lopez over with a game which he didn't name.
My idea was LIVE WIRE-QUICK SHOCK. I didn't think it
could be sold to another company if X takes LIVE WIRE.
Rudy said it has really a different game. I asked him
how he would feel if X refused LIVE WIRE and then
came out with this game. He saw the point and agreed
with me. I said I'd show it to Felicia and suggest that
we send it [crossout] to X as companion
game to be packaged with LIVE WIRE, or wait
and see if LIVE WIRE is rejected and then submit this
one. He insisted that I take half the royalties of
this and anything else he does. I said definitely not. We'll
discuss it further when something develops. He left the
material with me to show to Felicia.
[Drawing on left of 8x8 grid with checkerboard coloring, some non-colored spaces containing diagonal lines. Drawn next to text is two pairs of squares separated by a comma. The first square is colored red with a diagonal line and dot in the left top corner; the next is a blue square with red square and dot in the center; the next is a red square with a diagonal line and additional diagonal line drawn in the left top corner; the next square is a blue square with red square in center with dash drawn within.]
The board is as shown. each
player has 12 pcs. with either
dots or
dashes as
shown
giving
the two sides. (He thought that
CODE might possibly be a good
name. I didn't.)
The 12 pcs. are set up on
the first three rows on the
red spaces. Moves are made
diagonally forward as in CHECKERS,
but there is no jumping.
Captures are made by forming
a continuous black line running
thru your piece and one or
more enemy pieces. Lines can
be in adjoining pcs. or can be
on the board, or both. More than one capture can be made
at a time due to enemy pcs. being lined up, or due to
branches in the line. Captured pcs. are removed.
When a pc. is moved it can be turned, but a pc. can-
not turn without moving.
When a pc. moves across the board it becomes a
king and is turned over. Kings move in any of the 4
diagonal directions. They can capture but cannot be cap-
tured, even by another king. When no plain pcs. remain
on the board the player with the most kings is the winner.
(cont. on 2/12)
SATURDAY 13 FEBRUARY 1971
44th day - 321 days to come
Rcd. a letter from Jim Kraus thanking me for my comments
on SLEUTH and THINKING MAN'S BASKETBALL.
Rcd. a letter from Gini Scott with CONFRONTATION glossy.
Also a notice that John N. Hansen Co. is not longer distri-
buting it.
Rudy Lopez over with a game which he didn't name.
My idea was LIVE WIRE-QUICK SHOCK. I didn't think it
could be sold to another company if X takes LIVE WIRE.
Rudy said it has really a different game. I asked him
how he would feel if X refused LIVE WIRE and then
came out with this game. He saw the point and agreed
with me. I said I'd show it to Felicia and suggest that
we send it [crossout] to X as companion
game to be packaged with LIVE WIRE, or wait
and see if LIVE WIRE is rejected and then submit this
one. He insisted that I take half the royalties of
this and anything else he does. I said definitely not. We'll
discuss it further when something develops. He left the
material with me to show to Felicia.
[Drawing on left of 8x8 grid with checkerboard coloring, some non-colored spaces containing diagonal lines. Drawn next to text is two pairs of squares separated by a comma. The first square is colored red with a diagonal line and dot in the left top corner; the next is a blue square with red square and dot in the center; the next is a red square with a diagonal line and additional diagonal line drawn in the left top corner; the next square is a blue square with red square in center with dash drawn within.]
The board is as shown. each
player has 12 pcs. with either
dots or
dashes as
shown
giving
the two sides. (He thought that
CODE might possibly be a good
name. I didn't.)
The 12 pcs. are set up on
the first three rows on the
red spaces. Moves are made
diagonally forward as in CHECKERS,
but there is no jumping.
Captures are made by forming
a continuous black line running
thru your piece and one or
more enemy pieces. Lines can
be in adjoining pcs. or can be
on the board, or both. More than one capture can be made
at a time due to enemy pcs. being lined up, or due to
branches in the line. Captured pcs. are removed.
When a pc. is moved it can be turned, but a pc. can-
not turn without moving.
When a pc. moves across the board it becomes a
king and is turned over. Kings move in any of the 4
diagonal directions. They can capture but cannot be cap-
tured, even by another king. When no plain pcs. remain
on the board the player with the most kings is the winner.
(cont. on 2/12)
Item sets