1971_Sackson_042_January 22.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_042_January 22.jpg
Title
1971_Sackson_042_January 22.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
FRIDAY 22 JANUARY 1971
22nd day - 343 days to come
Felicia, with her friend Claude, here for supper. She rcd. her
4th quarter report for BALI - $1000 less than last year
and she was quite upset about that.
During the day finished the pieces for LIVE WIRE, putting contact
on front and back.
(cont. from 1/23) [2/25]
thing" card can be used as any one of the other cards.
(There are 15 "design" cards & "symbol" cards) When all
15 design cards are matched the game is completed.
BLACK & BLUE - Howard's game. Played two hands. I won one
and we tied the second. There is a deck of 46 cards (the
catalog lists 40 but probably it was changed), 23 of
which are black and 23 blue. 6 cards are removed at ran-
dom then the others are divided equally between the two
players. Players hold cards as a hand. One player is
chosen to play first and then switch each round. The
first player places any card he wishes face down
and the second tries to match it, or may (particularly
at the end of a round) call "black and blue" which calls for a
non-match. The second player keeps the cards if he guesses
correctly. Otherwise the first gets them. Most cards wins. Switch
first & second at end of round. (As Howard pointed out, it
really doesn't matter, except psychologically, who is first and
who is second.
Howard is interested in making a career of game inventing,
as a free lance and he asked me questions about royalties,
etc. He'd like to see my collection. I invited him to come here in
a few weeks, after the fairs, with his wife. He'll call me.
I'll get copies of the new games after they are in production.
After Howard left I talked to Gini. She seemed a little tired and
discouraged. She has a number of things going but is not
making a living. NITTY GRITTY was her best at about
30,000 copies. I think. OH PEG IT is not doing well, but she
doesn't think it was very good. Hansen will be coming out
with a series of 6 low ticket puzzles of hers. Gameti me is
coming out with GANG TANGLE (see 11/4/70) and she also
placed another GAME there for another inventor. Bob Hallo-
well told her about NINE OF SWORDS. Parker is looking at
one (or is it two) of her games. Then there are the two games
with Pressman. Someone (don't remember who) is interested
in doing her END GAME (see 8/20/70) except that the
pegs will be placed on a sphere.
She would like to get copies of my new games for IDEAS and
I said I'd try to get copies from 3M. IDEAS has about 100
members but just about all of them not game inventors. Inven-
tors, she find are very reluctant to divulge their ideas at
(cont. on 1/20)
22nd day - 343 days to come
Felicia, with her friend Claude, here for supper. She rcd. her
4th quarter report for BALI - $1000 less than last year
and she was quite upset about that.
During the day finished the pieces for LIVE WIRE, putting contact
on front and back.
(cont. from 1/23) [2/25]
thing" card can be used as any one of the other cards.
(There are 15 "design" cards & "symbol" cards) When all
15 design cards are matched the game is completed.
BLACK & BLUE - Howard's game. Played two hands. I won one
and we tied the second. There is a deck of 46 cards (the
catalog lists 40 but probably it was changed), 23 of
which are black and 23 blue. 6 cards are removed at ran-
dom then the others are divided equally between the two
players. Players hold cards as a hand. One player is
chosen to play first and then switch each round. The
first player places any card he wishes face down
and the second tries to match it, or may (particularly
at the end of a round) call "black and blue" which calls for a
non-match. The second player keeps the cards if he guesses
correctly. Otherwise the first gets them. Most cards wins. Switch
first & second at end of round. (As Howard pointed out, it
really doesn't matter, except psychologically, who is first and
who is second.
Howard is interested in making a career of game inventing,
as a free lance and he asked me questions about royalties,
etc. He'd like to see my collection. I invited him to come here in
a few weeks, after the fairs, with his wife. He'll call me.
I'll get copies of the new games after they are in production.
After Howard left I talked to Gini. She seemed a little tired and
discouraged. She has a number of things going but is not
making a living. NITTY GRITTY was her best at about
30,000 copies. I think. OH PEG IT is not doing well, but she
doesn't think it was very good. Hansen will be coming out
with a series of 6 low ticket puzzles of hers. Gameti me is
coming out with GANG TANGLE (see 11/4/70) and she also
placed another GAME there for another inventor. Bob Hallo-
well told her about NINE OF SWORDS. Parker is looking at
one (or is it two) of her games. Then there are the two games
with Pressman. Someone (don't remember who) is interested
in doing her END GAME (see 8/20/70) except that the
pegs will be placed on a sphere.
She would like to get copies of my new games for IDEAS and
I said I'd try to get copies from 3M. IDEAS has about 100
members but just about all of them not game inventors. Inven-
tors, she find are very reluctant to divulge their ideas at
(cont. on 1/20)
Item sets