1971_Sackson_029_January 09.jpg
Creator
Sid Sackson
Date
1971
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1971_Sackson_029_January 09.jpg
Title
1971_Sackson_029_January 09.jpg
Creator
Sid Sackson
Date
1971
Type
image
Format
.jpg
Source
Box 1, Object 9, Sid Sackson collection
Language
English
Coverage
1971
Rights
The Strong, Rochester, New York.
transcription
SATURDAY 9 JANUARY
1971 9th day - 356 days to come
Played PLANES with the Laurences. First game with
a trick being allowed to be taken whenever a player
wishes, and there are 5 or more on the plane. This is done
instead of placing a piece. This did not permit too
much build up. A new rule that did work out was having
2 pieces in a common pool and each player having a
face up piece. When it is his turn a player adds his piece
to the pool, having a choice of 3 pieces.
Phil suggested the rule that a trick could not be
taken off until at least two intersecting planes
had 5 or more pieces on them. This worked good. I
added the rule that after taking a trick the player
made a play on the plane that he had just emptied.
We played that after all pieces were entered planes
with less than 5 could be taken as a trick. Afterwards
I decided that I would prohibit a trick of one piece
(which would result, at worst, in 3 pieces being left).
Another idea I had which we didn't try was that of
dividing the pieces at the start so that each team, or
player, had his own. These are put face down and
shuffled for drawing. This will avoid the situation where
most of the pieces belong to one team at a particular
time.
(cont. from 1/11) [1/13]
Jim was supposed to bring me a copy of
STALINGRAD 3 but forgot. Said he'd mail it. THe
Press Card should be sent to me soon.
Called Claude. Asked him if he wanted a copy of
THE COMPLETE ILLUSTRATED GUIDE TO GAMBLING which I
bought in duplicate by mistake. He didn't see much use
to him. Suggested that I might have use for some
of the illustrations some time.
Jim Dunnigan needs my next S&T column about the
middle of February.
[started 1/13]
[crossed out line]
(cont. from 1/8) [3/3]
At Mattel Pat Madden showed me BLARNEY. A game based on
giving phoney word definitions. A mechanical gadget lets one
player know what the true definition is. Players bet on the
truth or falsity. (Very rough idea.)
[started 3/3]
1971 9th day - 356 days to come
Played PLANES with the Laurences. First game with
a trick being allowed to be taken whenever a player
wishes, and there are 5 or more on the plane. This is done
instead of placing a piece. This did not permit too
much build up. A new rule that did work out was having
2 pieces in a common pool and each player having a
face up piece. When it is his turn a player adds his piece
to the pool, having a choice of 3 pieces.
Phil suggested the rule that a trick could not be
taken off until at least two intersecting planes
had 5 or more pieces on them. This worked good. I
added the rule that after taking a trick the player
made a play on the plane that he had just emptied.
We played that after all pieces were entered planes
with less than 5 could be taken as a trick. Afterwards
I decided that I would prohibit a trick of one piece
(which would result, at worst, in 3 pieces being left).
Another idea I had which we didn't try was that of
dividing the pieces at the start so that each team, or
player, had his own. These are put face down and
shuffled for drawing. This will avoid the situation where
most of the pieces belong to one team at a particular
time.
(cont. from 1/11) [1/13]
Jim was supposed to bring me a copy of
STALINGRAD 3 but forgot. Said he'd mail it. THe
Press Card should be sent to me soon.
Called Claude. Asked him if he wanted a copy of
THE COMPLETE ILLUSTRATED GUIDE TO GAMBLING which I
bought in duplicate by mistake. He didn't see much use
to him. Suggested that I might have use for some
of the illustrations some time.
Jim Dunnigan needs my next S&T column about the
middle of February.
[started 1/13]
[crossed out line]
(cont. from 1/8) [3/3]
At Mattel Pat Madden showed me BLARNEY. A game based on
giving phoney word definitions. A mechanical gadget lets one
player know what the true definition is. Players bet on the
truth or falsity. (Very rough idea.)
[started 3/3]
Item sets