1970_Sackson_380_December 26.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_380_December 26.jpg
Title
1970_Sackson_380_December 26.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
SATURDAY 26 DECEMBER 1970
St. Stephen
Washington Crossed the Delaware
360th day - 5 days to come
Played 3-hand FREE FORM and it certainly was not over too quickly. I beat Phil twice and Dale beat me once, which by the scoring system resulted in a tie between Dale and me. Decided to use a scoring system. If A beats B, A scores +5 points, B scores -4 points, and C scores -1 point.
[Diagram of 3 circles arranged triangularly and labeled A, B, and C]
Looking at some of the early patents.
"Helen Sternberg" worked on MANHATTAN MADNESS for about an hour and a half before giving up. She'd like to have a copy when it comes out.
Annette Baschkopf would like to have a copy of one
of the Stancraft games. Told her I'd try to get one.
Played PLANES with Mike & Annette, "Sid & Clara", and Si, and myself. First tried each for himself but that wasn't too good. Then played three partnerships which was a lot better. Si, Mike, and Annette (who was my partner) liked it. Sid & Clara no.
With the necessity of having two planes with 4 before a trick could be taken, the player who was finally able to take a trick had a big advantage. Later played two hand with BB and it developed into a regular pattern. 9 tiles would be placed, then the player placing the 10th gave the other player a choice of three planes. Since the progression was by 5 the opportunity to take the trick varied (and would with all numbers of players except 5), but did not allow for much variety in the play.
Called Arthur. Nothing specifically about games.
St. Stephen
Washington Crossed the Delaware
360th day - 5 days to come
Played 3-hand FREE FORM and it certainly was not over too quickly. I beat Phil twice and Dale beat me once, which by the scoring system resulted in a tie between Dale and me. Decided to use a scoring system. If A beats B, A scores +5 points, B scores -4 points, and C scores -1 point.
[Diagram of 3 circles arranged triangularly and labeled A, B, and C]
Looking at some of the early patents.
"Helen Sternberg" worked on MANHATTAN MADNESS for about an hour and a half before giving up. She'd like to have a copy when it comes out.
Annette Baschkopf would like to have a copy of one
of the Stancraft games. Told her I'd try to get one.
Played PLANES with Mike & Annette, "Sid & Clara", and Si, and myself. First tried each for himself but that wasn't too good. Then played three partnerships which was a lot better. Si, Mike, and Annette (who was my partner) liked it. Sid & Clara no.
With the necessity of having two planes with 4 before a trick could be taken, the player who was finally able to take a trick had a big advantage. Later played two hand with BB and it developed into a regular pattern. 9 tiles would be placed, then the player placing the 10th gave the other player a choice of three planes. Since the progression was by 5 the opportunity to take the trick varied (and would with all numbers of players except 5), but did not allow for much variety in the play.
Called Arthur. Nothing specifically about games.
Item sets