1970_Sackson_375_December 21.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_375_December 21.jpg
Title
1970_Sackson_375_December 21.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
MONDAY 21 DECEMBER 1970
St. Thomas, Apostle
Pilgrims Landed 1620
355th day - 10 days to come
12/20 11/8 12/19 11/21 11/20 11/16
Rcd. a letter from Bill Caruson and also a copy of the "Bluffer's Guide to Wine". He doesn't see how it can be made into an interesting game. If I want to try it is completely on speculation that I can come up with something they, 3M, will like.
Rcd. a set of cards for SLEUTH from Jim Kraus.
Rcd. three copies of the PROFIT Contract. Brought them to Felicia for signing.
At "F.A.O. Schwartz" saw FORTUNA (Triang). It is a combination board featuring fortune telling with cards, and a few simple games.
Also saw SPORTS ILLUSTRATED PRO FOOTBALL again. Looked at it a little. Both offense and defense have charts which are read against dice throws. Then these results, plus another dice throw are applied to yet another chart. (Very rough idea).
At French Book Store bought LE CODE DES JEUX par "Claude Aveline."
At "Brentanos" saw the "Decon" games again (See 12/1).
KONO was said to be called O-PAT-KO-NO in Korea. Checked in "Culin" and found it (pg. 102).
CORNERED is played on a board as shown.
[diagram of hexagonal shape divided into right triangles. Three dark circles and one light circle included. (to right of text)]
The black player moves one space along a line but may not move backwards (I am pretty sure that sideways is O.K.). White can move in any direction. (Who moves first?) Black wins by hemming white, white by escaping. There are no captures.
Looked at ZONAL CHESS, since Henry did not send me the rules yet. The board is as shown.
[Diagram of a large gridded play field. 124 small squares comprise the board. 4 corner spots are shaded. 4 spots adjacent to those spaces are marked with a 'P'. Diagram is to left of text]
The Standard field is set up as in the regular game. Each player has two additional pawns starting as shown.
In the standard field all moves are as usual.
The 4 shaded spaces are "neutral" and a pc. reaching one must stop there until the next move.
A rook, bishop, or queen in a zone may m may make as many turns as it wishes, keeping to its regular move between turns, and can
leave the zone (except over a neutral space) and enter
the standard field. A rook or queen can pass across
the standard field and enter the opposite zone, but
cannot turn in that zone. Nor can a piece extering [sic]
(cont. on 12/20)
St. Thomas, Apostle
Pilgrims Landed 1620
355th day - 10 days to come
12/20 11/8 12/19 11/21 11/20 11/16
Rcd. a letter from Bill Caruson and also a copy of the "Bluffer's Guide to Wine". He doesn't see how it can be made into an interesting game. If I want to try it is completely on speculation that I can come up with something they, 3M, will like.
Rcd. a set of cards for SLEUTH from Jim Kraus.
Rcd. three copies of the PROFIT Contract. Brought them to Felicia for signing.
At "F.A.O. Schwartz" saw FORTUNA (Triang). It is a combination board featuring fortune telling with cards, and a few simple games.
Also saw SPORTS ILLUSTRATED PRO FOOTBALL again. Looked at it a little. Both offense and defense have charts which are read against dice throws. Then these results, plus another dice throw are applied to yet another chart. (Very rough idea).
At French Book Store bought LE CODE DES JEUX par "Claude Aveline."
At "Brentanos" saw the "Decon" games again (See 12/1).
KONO was said to be called O-PAT-KO-NO in Korea. Checked in "Culin" and found it (pg. 102).
CORNERED is played on a board as shown.
[diagram of hexagonal shape divided into right triangles. Three dark circles and one light circle included. (to right of text)]
The black player moves one space along a line but may not move backwards (I am pretty sure that sideways is O.K.). White can move in any direction. (Who moves first?) Black wins by hemming white, white by escaping. There are no captures.
Looked at ZONAL CHESS, since Henry did not send me the rules yet. The board is as shown.
[Diagram of a large gridded play field. 124 small squares comprise the board. 4 corner spots are shaded. 4 spots adjacent to those spaces are marked with a 'P'. Diagram is to left of text]
The Standard field is set up as in the regular game. Each player has two additional pawns starting as shown.
In the standard field all moves are as usual.
The 4 shaded spaces are "neutral" and a pc. reaching one must stop there until the next move.
A rook, bishop, or queen in a zone may m may make as many turns as it wishes, keeping to its regular move between turns, and can
leave the zone (except over a neutral space) and enter
the standard field. A rook or queen can pass across
the standard field and enter the opposite zone, but
cannot turn in that zone. Nor can a piece extering [sic]
(cont. on 12/20)
Item sets