1970_Sackson_343_November 19.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_343_November 19.jpg
Title
1970_Sackson_343_November 19.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
11/7
THURSDAY 19 NOVEMBER 1970
323rd day - 42 days to come
Rcd. a manilla envelope from Dr. Dan Laycock. He sent me
two packages and a letter separately. So far only
the larger one has reached me. He sent me a copy of his
original letter. He would appreciate copies of
HAAR HOOLIM PERCEPTION GAME & CROWN RED.
He included rules for a game he made up, called
SQEZ, played with pencil & paper; and a traditional
Russian card game, TRZICHA, and two reprints from
OCEANIA magazine, both by him - "Three Native Card
Games of New Guinea and their European Ancestors" and
"Three More New Guinean Card Games, and a Note on 'LUCKY' ",
He also mentioned that he and his wife find that in
SLAM 8 trumps are not sufficient.
Rcd. a letter from Pete Swift with some further comments on
TABLERO DE JESUS.
Rcd. a carbon copy of a letter from Tom Atwater to
Hank Lamb concerning DOZO, etc.
Rcd. the copy of PANZERBLITZ from Tom Shaw. Looked interesting
but I didn't go through it yet.
Called Jim Dunnigan to ask him if he wants me [to]
review PANZERBLITZ. He has someone else to do it.
I suggested that he print the parts of Tom's letter
to me concerning THE STOCK MARKET GAME. He said he
would.
Claude here for supper.
He had a new card game he made, which I later called
PRIME. A regular 52 card deck is used. Each player is
dealt 10 cards and the rest are dealt face down.
Cards have their face value, except for pictures which
count as 2.
First player plays any card which is a prime number
(including 1 as a prime). The next adds a card which
makes the total a prime. Continue in turn adding
cards always keeping a prime total.
When a player can't play he takes in the played cards,
and places them in a penalty pile and then takes
5 more cards from the face down pile, and starts a new
series of numbers.
When a player plays out all of his cards he wins
the number of points that the other player has cards
in his penalty pile.
Under these rules the old cards are worthless
except to start a series. I suggested allowing a player to
combine two odd cards to make an even number and
play then together. This worked out quite well.
Then Claude suggested changing the pictures from
(cont. on 11/7)
THURSDAY 19 NOVEMBER 1970
323rd day - 42 days to come
Rcd. a manilla envelope from Dr. Dan Laycock. He sent me
two packages and a letter separately. So far only
the larger one has reached me. He sent me a copy of his
original letter. He would appreciate copies of
HAAR HOOLIM PERCEPTION GAME & CROWN RED.
He included rules for a game he made up, called
SQEZ, played with pencil & paper; and a traditional
Russian card game, TRZICHA, and two reprints from
OCEANIA magazine, both by him - "Three Native Card
Games of New Guinea and their European Ancestors" and
"Three More New Guinean Card Games, and a Note on 'LUCKY' ",
He also mentioned that he and his wife find that in
SLAM 8 trumps are not sufficient.
Rcd. a letter from Pete Swift with some further comments on
TABLERO DE JESUS.
Rcd. a carbon copy of a letter from Tom Atwater to
Hank Lamb concerning DOZO, etc.
Rcd. the copy of PANZERBLITZ from Tom Shaw. Looked interesting
but I didn't go through it yet.
Called Jim Dunnigan to ask him if he wants me [to]
review PANZERBLITZ. He has someone else to do it.
I suggested that he print the parts of Tom's letter
to me concerning THE STOCK MARKET GAME. He said he
would.
Claude here for supper.
He had a new card game he made, which I later called
PRIME. A regular 52 card deck is used. Each player is
dealt 10 cards and the rest are dealt face down.
Cards have their face value, except for pictures which
count as 2.
First player plays any card which is a prime number
(including 1 as a prime). The next adds a card which
makes the total a prime. Continue in turn adding
cards always keeping a prime total.
When a player can't play he takes in the played cards,
and places them in a penalty pile and then takes
5 more cards from the face down pile, and starts a new
series of numbers.
When a player plays out all of his cards he wins
the number of points that the other player has cards
in his penalty pile.
Under these rules the old cards are worthless
except to start a series. I suggested allowing a player to
combine two odd cards to make an even number and
play then together. This worked out quite well.
Then Claude suggested changing the pictures from
(cont. on 11/7)
Item sets