1970_Sackson_338_November 14.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_338_November 14.jpg
Title
1970_Sackson_338_November 14.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
11/11
11/10
SATURDAY 14 NOVEMBER 1970
318th day - 47 days to come
Pete Swift here for lunch. Discussed his GAME which
he is calling EL TABLERO DE JESUS. He has a mock
history of the game which he writes up as a 15th
Century game played by monks and finally banned by
the pope. The board will be wood with a silk-screened
surface made to look medieval.
[drawing on left side of page of a 7x7 grid with title written in on both sides of the board and some squares with a squiggly circle in them.]
His idea is to sell it in expen-
sive specialty shops.
Instead of chips he wants to
use replicas of Spanish coins
(36 are req'd). I showed him the
coins in THE GAMES PEOPLE PLAY GAME.
He'd like something like that, but
they do have to be piled.
He had the 9 marked spaces on
the board for decoration but I
got an idea for using them in
the game. When a player takes
off a line he also gets an extra
coin from the opponent as a bonus
for each coin on a marked space.
Pete, BB and I played a number of games. It was
quite pleasant.
Each player starts with 18 coins. Throw dice for first.
High goes first and places 5 coins to the other players'
2 [crossout] (this is a new idea I just thought of). Throw
2 dice and move two coins or one coin the sum of the 2,
but cannot change direction (this is a good rule that
Pete always had, but I missed the first time he told
me the game.)
The rules are the same as for those on 10/9 except
for changes [crossout] and clarifications as
shown above and below.
When a player takes over from the other player after
the throw of a 7 he immediately takes off any cover-
ing coins, if there are any, but a line cannot be
taken off until the new player has made at least one
throw of the dice.
A player must make both moves if possible. Thus if
only one could be moved 5 and the player throws 5-3
he may not move that coin 3 spaces. An impossible die
is ignored. A throw of 7 with all coins in the
end rows is ignored. If a player can complete a row
of 7 with a throw of 1 die he can ignore the other.
It is up to a player to catch his opponent's throws of
7 by saying "Diablo" (my idea to use this expression).
Pete wants to make up about 250 copies of the
game and try them out in specialty stores.
I told him about Bob Reiss and he would like to talk
to Reiss about it before he goes ahead. I called Phil
(cont. on 11/11)
11/10
SATURDAY 14 NOVEMBER 1970
318th day - 47 days to come
Pete Swift here for lunch. Discussed his GAME which
he is calling EL TABLERO DE JESUS. He has a mock
history of the game which he writes up as a 15th
Century game played by monks and finally banned by
the pope. The board will be wood with a silk-screened
surface made to look medieval.
[drawing on left side of page of a 7x7 grid with title written in on both sides of the board and some squares with a squiggly circle in them.]
His idea is to sell it in expen-
sive specialty shops.
Instead of chips he wants to
use replicas of Spanish coins
(36 are req'd). I showed him the
coins in THE GAMES PEOPLE PLAY GAME.
He'd like something like that, but
they do have to be piled.
He had the 9 marked spaces on
the board for decoration but I
got an idea for using them in
the game. When a player takes
off a line he also gets an extra
coin from the opponent as a bonus
for each coin on a marked space.
Pete, BB and I played a number of games. It was
quite pleasant.
Each player starts with 18 coins. Throw dice for first.
High goes first and places 5 coins to the other players'
2 [crossout] (this is a new idea I just thought of). Throw
2 dice and move two coins or one coin the sum of the 2,
but cannot change direction (this is a good rule that
Pete always had, but I missed the first time he told
me the game.)
The rules are the same as for those on 10/9 except
for changes [crossout] and clarifications as
shown above and below.
When a player takes over from the other player after
the throw of a 7 he immediately takes off any cover-
ing coins, if there are any, but a line cannot be
taken off until the new player has made at least one
throw of the dice.
A player must make both moves if possible. Thus if
only one could be moved 5 and the player throws 5-3
he may not move that coin 3 spaces. An impossible die
is ignored. A throw of 7 with all coins in the
end rows is ignored. If a player can complete a row
of 7 with a throw of 1 die he can ignore the other.
It is up to a player to catch his opponent's throws of
7 by saying "Diablo" (my idea to use this expression).
Pete wants to make up about 250 copies of the
game and try them out in specialty stores.
I told him about Bob Reiss and he would like to talk
to Reiss about it before he goes ahead. I called Phil
(cont. on 11/11)
Item sets