1970_Sackson_316_October 23.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_316_October 23.jpg
Title
1970_Sackson_316_October 23.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
FRIDAY 23 OCTOBER 1970
296th day - 69 days to come
Rcd. a pleasant short letter from Michael Dummett. He is
going to Washington and should have something inter-
esting to report when he gets back.
Felicia called. X is sending an option contract for FITTING & PROPER,
tho having it ready for May still presents somewhat of a
problem. Felicia said we should be a little flexible.
They are not doing anything with WHAT'S IT WORTH TO YOU?
at present since games for a large number of players are
low on their priority list at present.
2 hand strategy games are very high on their priority
list.
Steve Barkoczy is so angry with X about their handling of his
8 cube PUZZLEs that he is considering refusing to let them
have TRIP and TRIAGO.
Bob Edwards sends his good wishes for my recovery from
the operation.
BB to BOOK WORLD and picked up the copy of EXTINCTION. She
didn't meet Eve Auchincloss there. She brought the game
to the hospital for me.
Rcd. a copy of 3M's THINKING MAN'S BASKETBALL with a
note from Jim Kraus (why not Keith?) asking for my
comments on the rules.
BB told me that she & Dale decided they didn't like the
letter I wrote to Tom Atwater on 10/18, and she didn't
send it. I was annoyed.
(cont. from 10/24)
When 5 cards are placed in any one of the 9 planes
they constitute a "trick" and are removed. When the deck
is exhausted previous tricks are reshuffled to form a new
deck.
The winner of a "trick" is determined by the color with
the highest number of spots. Tying colors are eliminated.
And if all colors are eliminated the player completing the
trick wins it. The value of a trick is determined
by adding the spots of the 5 cards. 10 is the highest possible
score. If the cards add to 11, or 21, the score is 1. Etc.
Play to a score, such as 100.
From 2 to 6 can play. With 2, each gets 3 colors (but each
is counted separately to get the winner of a trick). With 3, each
gets 2 colors. With 4, each gets 1 color and the other 2
colors do not enter into a determination of the winner of the
trick, but do count in the value of the trick. When 4
(cont. on 10/22)
296th day - 69 days to come
Rcd. a pleasant short letter from Michael Dummett. He is
going to Washington and should have something inter-
esting to report when he gets back.
Felicia called. X is sending an option contract for FITTING & PROPER,
tho having it ready for May still presents somewhat of a
problem. Felicia said we should be a little flexible.
They are not doing anything with WHAT'S IT WORTH TO YOU?
at present since games for a large number of players are
low on their priority list at present.
2 hand strategy games are very high on their priority
list.
Steve Barkoczy is so angry with X about their handling of his
8 cube PUZZLEs that he is considering refusing to let them
have TRIP and TRIAGO.
Bob Edwards sends his good wishes for my recovery from
the operation.
BB to BOOK WORLD and picked up the copy of EXTINCTION. She
didn't meet Eve Auchincloss there. She brought the game
to the hospital for me.
Rcd. a copy of 3M's THINKING MAN'S BASKETBALL with a
note from Jim Kraus (why not Keith?) asking for my
comments on the rules.
BB told me that she & Dale decided they didn't like the
letter I wrote to Tom Atwater on 10/18, and she didn't
send it. I was annoyed.
(cont. from 10/24)
When 5 cards are placed in any one of the 9 planes
they constitute a "trick" and are removed. When the deck
is exhausted previous tricks are reshuffled to form a new
deck.
The winner of a "trick" is determined by the color with
the highest number of spots. Tying colors are eliminated.
And if all colors are eliminated the player completing the
trick wins it. The value of a trick is determined
by adding the spots of the 5 cards. 10 is the highest possible
score. If the cards add to 11, or 21, the score is 1. Etc.
Play to a score, such as 100.
From 2 to 6 can play. With 2, each gets 3 colors (but each
is counted separately to get the winner of a trick). With 3, each
gets 2 colors. With 4, each gets 1 color and the other 2
colors do not enter into a determination of the winner of the
trick, but do count in the value of the trick. When 4
(cont. on 10/22)
Item sets