1970_Sackson_296_October 03.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_296_October 03.jpg
Title
1970_Sackson_296_October 03.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
SATURDAY 3 OCTOBER 1970
St. Theresa
276th day - 89 days to come
Drew up a new information sheet for SLEUTH. Packaged it
all in a manilla envelope.
Drew up a solution for TANGLED WEB and also packaged it
in a manilla envelope.
Took both to post office and mailed them 1st Class - air
mail.
At "Korvette's" saw they had the "3M" Bookshelf games,
but not the Gamettes. (At Pelham).
Played SMOG with Dave & Barbara Horn, and BB. Didn't
use the smoke plumes, using rings instead to show
abatement. Not bad, but a great many situations are
not cleared up in the instructions.
Dana, with a little help from BB & me, put up the new
steel shelves from "Sears".
(cont. from 10/4) [10/9]
Pete Swift called. He is interested again in doing something
with his GAME. Wants to talk to me about
his ideas for publicizing it. Told him about my operation
and he'll call in about 3 weeks and then come
here. (Later found out name was TABLERO DE JESUS.)
Looked asked a and found that I didn't have the rules or
my changes for his game. They are as follows:
[Diagram of a 7 x 7 grid game board. The top and bottom rows are shaded red. In the top row the three left-most squares each contain a white circle. In the bottom row the four right-most squares each contain a white circle.]
each player (2 play) gets an equal number
of chips. The one who plays first places
4 of his, the other places 3, as shown
in the diagram (The 4-3 division is mine).
Two dice are thrown and the numbers
can be used to move 2 chips or 1 chip twice.
Movement is only in the columns.
Object is to line as many chips as possible
in a row, but not on the red rows.
A player may, at any time after he has a row of
2 or more, end his turn and remove the chips in the
row. The opponent then replaces chips in those columns
in his red row and then has his turn.
When a player throws a seven his turn ends, unless he is
willing to "cover". He does this by putting another chip on
each chip in the longest row, which may be as small as 1 long.
When he adds two more chips next to the "covered" chips
he has gotten rid of his penalty and may stop in the usual way.
If he throws another 7 before he has added one additional
chip to the row he must stop. If he throws a -
(cont. on 10/2)
St. Theresa
276th day - 89 days to come
Drew up a new information sheet for SLEUTH. Packaged it
all in a manilla envelope.
Drew up a solution for TANGLED WEB and also packaged it
in a manilla envelope.
Took both to post office and mailed them 1st Class - air
mail.
At "Korvette's" saw they had the "3M" Bookshelf games,
but not the Gamettes. (At Pelham).
Played SMOG with Dave & Barbara Horn, and BB. Didn't
use the smoke plumes, using rings instead to show
abatement. Not bad, but a great many situations are
not cleared up in the instructions.
Dana, with a little help from BB & me, put up the new
steel shelves from "Sears".
(cont. from 10/4) [10/9]
Pete Swift called. He is interested again in doing something
with his GAME. Wants to talk to me about
his ideas for publicizing it. Told him about my operation
and he'll call in about 3 weeks and then come
here. (Later found out name was TABLERO DE JESUS.)
Looked asked a and found that I didn't have the rules or
my changes for his game. They are as follows:
[Diagram of a 7 x 7 grid game board. The top and bottom rows are shaded red. In the top row the three left-most squares each contain a white circle. In the bottom row the four right-most squares each contain a white circle.]
each player (2 play) gets an equal number
of chips. The one who plays first places
4 of his, the other places 3, as shown
in the diagram (The 4-3 division is mine).
Two dice are thrown and the numbers
can be used to move 2 chips or 1 chip twice.
Movement is only in the columns.
Object is to line as many chips as possible
in a row, but not on the red rows.
A player may, at any time after he has a row of
2 or more, end his turn and remove the chips in the
row. The opponent then replaces chips in those columns
in his red row and then has his turn.
When a player throws a seven his turn ends, unless he is
willing to "cover". He does this by putting another chip on
each chip in the longest row, which may be as small as 1 long.
When he adds two more chips next to the "covered" chips
he has gotten rid of his penalty and may stop in the usual way.
If he throws another 7 before he has added one additional
chip to the row he must stop. If he throws a -
(cont. on 10/2)
Item sets