1970_Sackson_270_September 07.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_270_September 07.jpg
Title
1970_Sackson_270_September 07.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
MONDAY 7 SEPTEMBER 1970
Labor Day
250th day - 115 days to come
Gary Sherbell, having learned that his phone was out of order,
called. He'll bring TORTS - THE GAME OF LAWSUITS tomorrow at
11:15.
Brought the Game Diary almost up to date.
(cont. from 9/8) [9/8]
witness card which can be used with any "tort". The
sued player then plays one or more cards to brin a witness
card of equal or greater value or, if necessary, 2 or
more cards together. (For example: 1st player 10, 2nd
player 8 and 9 putting him 7 ahead). Continue in this
way, except that one suing may not tie but must be at
least one point ahead. At any time a player, having one,
may play an "Objection" card on the last card(s) played by
the opponent. Unless the other player immediately plays
an "Over ruled" card that witness is eliminated. Only one
"Objection" may be played on a particular card(s). A
player may play an "Appeal" card which automatically puts
them one point ahead of the opponent. An "Appeal" cannot
be "Objected". In the course of a trial any number
of "Appeals" can be played. If the player suing, either
because he is bluffing or because he is frightened by a
"Countersuit" does not play any cards the player sued
wins a tie suit.
After the suit is com trial is completed each player draws
enough cards to bring his hand back to 14. In addition, for
each "Appeal" card a player used he is entitled to draw
2 more cards, discarding any two to return to 14 cards.
Determine beforehand to play one or more times then the
deck. As soon as cards are not available to replenish a hand
the game is over. Most money wins.
Any equal amount of money can be given out at the start.
There is no bankruptcy. If a player has no money left
each player receives an extra sum
I suggested using circles along the edge instead of rectangles
so that it wouldn't look so much like MONOPOLY. Also a few
other minor suggestions. By the time Gary left he thanked
her, and forgot all about me.
Felicia was very depressed about everything, business and personal.
The last time she spoke to Bill Caruson he sounded very discouraged,
but she didn't have courage enough to ask him about business.
I told her about Jack Davis' idea of getting together to draft
a letter to 3M on BAZAAR and checked whether she thought
it was a good idea, or whether she should do the writing.
She said to go ahead, but to get her a carbon. She asked
(cont. on 9/6)
Labor Day
250th day - 115 days to come
Gary Sherbell, having learned that his phone was out of order,
called. He'll bring TORTS - THE GAME OF LAWSUITS tomorrow at
11:15.
Brought the Game Diary almost up to date.
(cont. from 9/8) [9/8]
witness card which can be used with any "tort". The
sued player then plays one or more cards to brin a witness
card of equal or greater value or, if necessary, 2 or
more cards together. (For example: 1st player 10, 2nd
player 8 and 9 putting him 7 ahead). Continue in this
way, except that one suing may not tie but must be at
least one point ahead. At any time a player, having one,
may play an "Objection" card on the last card(s) played by
the opponent. Unless the other player immediately plays
an "Over ruled" card that witness is eliminated. Only one
"Objection" may be played on a particular card(s). A
player may play an "Appeal" card which automatically puts
them one point ahead of the opponent. An "Appeal" cannot
be "Objected". In the course of a trial any number
of "Appeals" can be played. If the player suing, either
because he is bluffing or because he is frightened by a
"Countersuit" does not play any cards the player sued
wins a tie suit.
After the suit is com trial is completed each player draws
enough cards to bring his hand back to 14. In addition, for
each "Appeal" card a player used he is entitled to draw
2 more cards, discarding any two to return to 14 cards.
Determine beforehand to play one or more times then the
deck. As soon as cards are not available to replenish a hand
the game is over. Most money wins.
Any equal amount of money can be given out at the start.
There is no bankruptcy. If a player has no money left
each player receives an extra sum
I suggested using circles along the edge instead of rectangles
so that it wouldn't look so much like MONOPOLY. Also a few
other minor suggestions. By the time Gary left he thanked
her, and forgot all about me.
Felicia was very depressed about everything, business and personal.
The last time she spoke to Bill Caruson he sounded very discouraged,
but she didn't have courage enough to ask him about business.
I told her about Jack Davis' idea of getting together to draft
a letter to 3M on BAZAAR and checked whether she thought
it was a good idea, or whether she should do the writing.
She said to go ahead, but to get her a carbon. She asked
(cont. on 9/6)
Item sets