1970_Sackson_252_August 20.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_252_August 20.jpg
Title
1970_Sackson_252_August 20.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
5/24
5/23
5/20
8/15
5/28
5/27
5/26
5/25
THURSDAY 20 AUGUST
1970 232nd day - 133 days to come
Sylvia Bailen called. She was at the Gift Show with her daughter,
who was exhibiting children's clothes for her employer. She
stopped at the booth of Bridge Point Co. (I think that is the name)
When Sylvia mentioned me and my background in games, the
woman said that she'd like to meet me.
{ Mrs. Freedman, Bridge Point Co. 225 5th Ave. Room 606, MU6-8341
Gini Scott of "IDEAS" here for supper. Brought 3 suitcases full of
games. Showed me the following, the rest being mainly
children's games.
END GAME: - Played with projections in a 6 x 6 array and using
rubber bands for joining the points. The same game as
HOLD THAT LINE except that the continuation is only from
the last line played. Showed here AGOG and she said she
thought of her game two years ago. She'll continue trying
to sell it.
RIGHT ON: The board has space for 49 squares (7 x 7). One square
is blank, 3 are violet (worth 3 points), 5 are red (worth 2 points),
8 are orange (worth 1 point), and the remaining 32 are yellow
(no point value). The blank is placed in the center (but
could be placed elsewhere) and the others are filled in at random.
The first player (2 play) places an arrow piece on the blank square
pointing in any of the 8 directions. The next player moves the
arrow 1, 2, or 3 spaces and they turns it in any direction he wishes.
Then the next player does the same. Etc. As a space is quitted
a marker is placed on it and it can not be reentered or passed
over. When a player lands on a color other than yellow he
scores the amount stated above. A player may not turn the ar-
row in a direction which does not allow the other to move if
any move is available from that space. But may ( I believe)
move to a space from which no move is possible even if a
move could be made from another space. Play until further play
is blocked. (Played & it wasn't bad.)
GREEN LIGHT:- Board is as shown with each of 2 players having 7 pcs.
[diagram of 7 x 7 lines forming a grid. 7 horizontal lines have white circles at far right edge; 7 vertical lines have black circles at bottom edge]
started as shown. There are 24 markers with
green and red sides. These are placed 1 at a time
by the players in turn on an intersection of their
choice turning a red side towards one player's
pcs. (usually the opponent) and the green side to-
wards the others.
After the 24 markers are down players in turn
move one of their pcs. over as many markers
as possible till stopped by a red light. After moving,
all markers in that line are rotated. A player may rotate a line
without moving in that line if the first marker is red towards
him. Once a pc. is across the board the player may not rotate
that line. First to move all pcs. across wins.
(cont. from 8/15)
5/23
5/20
8/15
5/28
5/27
5/26
5/25
THURSDAY 20 AUGUST
1970 232nd day - 133 days to come
Sylvia Bailen called. She was at the Gift Show with her daughter,
who was exhibiting children's clothes for her employer. She
stopped at the booth of Bridge Point Co. (I think that is the name)
When Sylvia mentioned me and my background in games, the
woman said that she'd like to meet me.
{ Mrs. Freedman, Bridge Point Co. 225 5th Ave. Room 606, MU6-8341
Gini Scott of "IDEAS" here for supper. Brought 3 suitcases full of
games. Showed me the following, the rest being mainly
children's games.
END GAME: - Played with projections in a 6 x 6 array and using
rubber bands for joining the points. The same game as
HOLD THAT LINE except that the continuation is only from
the last line played. Showed here AGOG and she said she
thought of her game two years ago. She'll continue trying
to sell it.
RIGHT ON: The board has space for 49 squares (7 x 7). One square
is blank, 3 are violet (worth 3 points), 5 are red (worth 2 points),
8 are orange (worth 1 point), and the remaining 32 are yellow
(no point value). The blank is placed in the center (but
could be placed elsewhere) and the others are filled in at random.
The first player (2 play) places an arrow piece on the blank square
pointing in any of the 8 directions. The next player moves the
arrow 1, 2, or 3 spaces and they turns it in any direction he wishes.
Then the next player does the same. Etc. As a space is quitted
a marker is placed on it and it can not be reentered or passed
over. When a player lands on a color other than yellow he
scores the amount stated above. A player may not turn the ar-
row in a direction which does not allow the other to move if
any move is available from that space. But may ( I believe)
move to a space from which no move is possible even if a
move could be made from another space. Play until further play
is blocked. (Played & it wasn't bad.)
GREEN LIGHT:- Board is as shown with each of 2 players having 7 pcs.
[diagram of 7 x 7 lines forming a grid. 7 horizontal lines have white circles at far right edge; 7 vertical lines have black circles at bottom edge]
started as shown. There are 24 markers with
green and red sides. These are placed 1 at a time
by the players in turn on an intersection of their
choice turning a red side towards one player's
pcs. (usually the opponent) and the green side to-
wards the others.
After the 24 markers are down players in turn
move one of their pcs. over as many markers
as possible till stopped by a red light. After moving,
all markers in that line are rotated. A player may rotate a line
without moving in that line if the first marker is red towards
him. Once a pc. is across the board the player may not rotate
that line. First to move all pcs. across wins.
(cont. from 8/15)
Item sets