1970_Sackson_170_May 30.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_170_May 30.jpg
Title
1970_Sackson_170_May 30.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
SATURDAY 30 MAY
Memorial Day 1970 150th day - 215 days to come
Made a list of the French games I have due to the 1966
trip:- DÉFENSE D'AFFICHER, TOUS RISQUES,
L'ÉCHAPPÉE, PETITES ANNONCES DE FRANCE SOIR, 21
AVIS AUX AMATEURS, FESTIVAL AT CANNES,
LA BOURSE AUX IDÉES, LE GRAND VOYAGES, TORDU.
Also listed the three books I saw at Bibliothek National.
(See 9/19/66.)
(cont. from 5/31) [6/2]
moved and place it in the new space to be occupied.)
If the player wishes he can move less than all the
pcs. in a group, leaving as many as he wishes behind.
When two opposing pcs. are next to each other orthog0
onally and neither has a friendly piece in the same
line next to it, the one on the higher ground (card)
can move to the opponent's card, capturing the
opponent. If either or both have friendly pcs. in
the same line adjacent, one point of strength is counted
for each such pc. One point is counted for occupying the
high ground at the point of contact. The side with the
higher point count can move to capture the
opponent's pc. Only one can be captured on a turn.
All the pcs. necessary to the strength count must
be moved. Others, including those around a corner,
may be moved if desired. Pcs. around a corner can
never add their strength. Play until all of opponent's
pieces are captured.
We didn't seem to use the entire field and BB
suggested using cards from 1 to 6 and using a 6 x 6
field. One advantage of this would be that a tie
could only develope on a given row or column if the
two middle cards are of equal height (rank). In this
case each player could have 3 pcs. facing each other
and neither could capture the other on this line.
Another GAME, without a name so far, is played with pcs. [drawing of circle with wedge?]
as shown. They can move in any direction but the arrow is turned
in the direction the piece is moved. Captures are made (I sur-
mise) in the direction the arrow points. (Just a game idea so far.)
He mentioned another of his games which he called E=MC². (Don't
remember the details, if he gave me any.)
Pierre told me that he has gotten good results in locating books
from:- { Books on File, Union City, New Jersey
He had an old game, he picked up without rules recently. It is called
KINAKI-NAOU. There are two rows of twelve cardboard
dominoes. They consist of 6 zeros with numbers from 1 to 6
in order and 6 1's with numbers 1 to 6 (something
(cont. on 5/29)
Memorial Day 1970 150th day - 215 days to come
Made a list of the French games I have due to the 1966
trip:- DÉFENSE D'AFFICHER, TOUS RISQUES,
L'ÉCHAPPÉE, PETITES ANNONCES DE FRANCE SOIR, 21
AVIS AUX AMATEURS, FESTIVAL AT CANNES,
LA BOURSE AUX IDÉES, LE GRAND VOYAGES, TORDU.
Also listed the three books I saw at Bibliothek National.
(See 9/19/66.)
(cont. from 5/31) [6/2]
moved and place it in the new space to be occupied.)
If the player wishes he can move less than all the
pcs. in a group, leaving as many as he wishes behind.
When two opposing pcs. are next to each other orthog0
onally and neither has a friendly piece in the same
line next to it, the one on the higher ground (card)
can move to the opponent's card, capturing the
opponent. If either or both have friendly pcs. in
the same line adjacent, one point of strength is counted
for each such pc. One point is counted for occupying the
high ground at the point of contact. The side with the
higher point count can move to capture the
opponent's pc. Only one can be captured on a turn.
All the pcs. necessary to the strength count must
be moved. Others, including those around a corner,
may be moved if desired. Pcs. around a corner can
never add their strength. Play until all of opponent's
pieces are captured.
We didn't seem to use the entire field and BB
suggested using cards from 1 to 6 and using a 6 x 6
field. One advantage of this would be that a tie
could only develope on a given row or column if the
two middle cards are of equal height (rank). In this
case each player could have 3 pcs. facing each other
and neither could capture the other on this line.
Another GAME, without a name so far, is played with pcs. [drawing of circle with wedge?]
as shown. They can move in any direction but the arrow is turned
in the direction the piece is moved. Captures are made (I sur-
mise) in the direction the arrow points. (Just a game idea so far.)
He mentioned another of his games which he called E=MC². (Don't
remember the details, if he gave me any.)
Pierre told me that he has gotten good results in locating books
from:- { Books on File, Union City, New Jersey
He had an old game, he picked up without rules recently. It is called
KINAKI-NAOU. There are two rows of twelve cardboard
dominoes. They consist of 6 zeros with numbers from 1 to 6
in order and 6 1's with numbers 1 to 6 (something
(cont. on 5/29)
Item sets