1970_Sackson_153_May 13.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_153_May 13.jpg
Title
1970_Sackson_153_May 13.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
WEDNESDAY 13 MAY
1970 133rd day - 232 days to come
Felicia called and asked if I would come over and go over some
games with her in preparation for next Monday. Jogged over
at lunch time.
She gave me the rules for TRIP which I duplicated and
read on the subway.
She had me try CUBITS (see 1969) since she and Ruth
had difficulty with it. (They played it competitively instead of
as a solitaire as it should be.
The developed layout of the cubes is as
shown.
[diagram of six squares with various arrow drawn on each; center square labeled "CUBIT"]
It was invented by R.J. White of Canada.
He had an arrangement with Parker to submit
a game a month, but they never took any.
She sent PSYCH-OUT to X.
She asked me if I could find the address of Hobitt Games.
Think I have it on the ad sheet for RING.
Called the number that Stan Harris gave me for Jerry Goldstein. It
was the Renwal Showroom and I got "John Donahue" (spelling?)
the sales manager. I brought up the idea of TAM-BIT and TAKE FIVE
for GAME OF THE MONTH CLUB (N.J.). He'll have Jerry Goldstein call me.
John told me that they had placed BATTLE OF BRITAIN with
GAME OF THE MONTH CLUB (N.Y.), a few hundred copies. He also said
that TAM-BIT and TAKE FIVE are not doing well.
Rcd. a letter from Pierre Berloquin. He would like me to bring him
SOMA.
At Felicia's she asked me to check whether X had
seen MATCHED SET and SPELLBINDER. No on both.
Tom Atwater made a date
(cont. from 5/14) [5/17]
He gave me a folder (filed in 1970 Ad Clips) which in-
cluded, among other things, the following:-
MIRROR MANIA - The colored pcs. have mirrors on the inside
and numbers arrows paths on the top [drawing of square] showing the way the
sight is bent. Players in turn move one (or is it more)
of the pcs. trying to start at one edge and then
cause the line of sight to travel to one of the out-
side pegs - which have different values. The peg
is taken and scores its value times the number of
pcs. passed thru. The sighter and mirrors are
really not necessary, since the path is defined on the
top of the pcs. (Fairly complete rules.)
STOP DOT - The colored discs are placed one at a time in
any position the player wishes at his turn. He may
(cont. on 5/12)
1970 133rd day - 232 days to come
Felicia called and asked if I would come over and go over some
games with her in preparation for next Monday. Jogged over
at lunch time.
She gave me the rules for TRIP which I duplicated and
read on the subway.
She had me try CUBITS (see 1969) since she and Ruth
had difficulty with it. (They played it competitively instead of
as a solitaire as it should be.
The developed layout of the cubes is as
shown.
[diagram of six squares with various arrow drawn on each; center square labeled "CUBIT"]
It was invented by R.J. White of Canada.
He had an arrangement with Parker to submit
a game a month, but they never took any.
She sent PSYCH-OUT to X.
She asked me if I could find the address of Hobitt Games.
Think I have it on the ad sheet for RING.
Called the number that Stan Harris gave me for Jerry Goldstein. It
was the Renwal Showroom and I got "John Donahue" (spelling?)
the sales manager. I brought up the idea of TAM-BIT and TAKE FIVE
for GAME OF THE MONTH CLUB (N.J.). He'll have Jerry Goldstein call me.
John told me that they had placed BATTLE OF BRITAIN with
GAME OF THE MONTH CLUB (N.Y.), a few hundred copies. He also said
that TAM-BIT and TAKE FIVE are not doing well.
Rcd. a letter from Pierre Berloquin. He would like me to bring him
SOMA.
At Felicia's she asked me to check whether X had
seen MATCHED SET and SPELLBINDER. No on both.
Tom Atwater made a date
(cont. from 5/14) [5/17]
He gave me a folder (filed in 1970 Ad Clips) which in-
cluded, among other things, the following:-
MIRROR MANIA - The colored pcs. have mirrors on the inside
and numbers arrows paths on the top [drawing of square] showing the way the
sight is bent. Players in turn move one (or is it more)
of the pcs. trying to start at one edge and then
cause the line of sight to travel to one of the out-
side pegs - which have different values. The peg
is taken and scores its value times the number of
pcs. passed thru. The sighter and mirrors are
really not necessary, since the path is defined on the
top of the pcs. (Fairly complete rules.)
STOP DOT - The colored discs are placed one at a time in
any position the player wishes at his turn. He may
(cont. on 5/12)
Item sets