1970_Sackson_146_May 06.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_146_May 06.jpg
Title
1970_Sackson_146_May 06.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
Wednesday 6 May 1970
Rogation Day 126th day - 239 days to come
Felicia called. Had a letter from Jim Krauss. He is very anxious to see
my Stock Market Game (PROFIT). They are enthusiastic about
IMAGE.
The game that "IMPACT" sold to "Braniff" was Ruth & my GO SEE. It
is definite.
Just before lunch Felicia called. She had a fellow, Rudy Lopez, there
with a GAME she couldn't understand, and she would pay
me for the time I would lose coming to look at it. I said I'd
be glad to come, but no pay would be necessary.
The game was played on a checkerboard with special marks on
the border as shown.
[Drawing of a checkerboard with a border in black and red. Next are drawn four boxes: one black with a green horizontal line, one black with a green diagonal line, one red with a green horizontal line, one red with a green diagonal line.]
The pcs. are as shown, each player having 8
of each type. They are placed as shown on
the board. The arrange-
ment of the types and
the turning of the pcs. is randomized.
Players in turn move a piece diagonally forward.
As it moves forward it can turn if the player wishes.
If it results in a capture, a player's turn can
consist of simply rotating one of his pieces.
Captures are made when a [crossout] continuous [crossout] green
line is formed starting at an edge. All pieces opposite to the color of
the edge [crossout] that are connected in the line
are captured and removed.
When one of the players at his turn has no pc. that he can
move the game is over. The player with the most pcs. remaining on
the board is the winner.
[Drawn is a grid with 8x8 grid with rows of: red Xs, blank, red Xs, blank, black Xs, blank, black Xs, blank. Drawn to the right are two squares, one black and one red, both with green borders.]
Another version is played with each player
having four pieces as shown,
replacing two each of the other
types. They are set up as shown. (I sug-
gested eliminating the bottom row.) The four "mas-
ter" pieces become the source of power and any
continuous line starting at one (instead of at an
edge) causes capture of pcs. of the opposite
color, including "master" pcs. of the player other
than the one making the move. Win by capturing
all four of the opponent's "master" pieces.
Note: When pcs. are placed with green lines meeting at a diagonal,
it is not continuous. In other words the line must alternate between op-
posing pcs.
After work went to visit Mickie Mackay at her office.
Gave her a copy of AGOG and she was impressed with it.
Discussed possibility of my doing a newspaper column. Gave her my
3 copies of S&T columns. She will check around for me.
In our long conversation it came up that she had worked with
Foundations in the past. She will also check on the possibility of my getting
a Foundation grant to research games.
(cont. on 5/1)
Rogation Day 126th day - 239 days to come
Felicia called. Had a letter from Jim Krauss. He is very anxious to see
my Stock Market Game (PROFIT). They are enthusiastic about
IMAGE.
The game that "IMPACT" sold to "Braniff" was Ruth & my GO SEE. It
is definite.
Just before lunch Felicia called. She had a fellow, Rudy Lopez, there
with a GAME she couldn't understand, and she would pay
me for the time I would lose coming to look at it. I said I'd
be glad to come, but no pay would be necessary.
The game was played on a checkerboard with special marks on
the border as shown.
[Drawing of a checkerboard with a border in black and red. Next are drawn four boxes: one black with a green horizontal line, one black with a green diagonal line, one red with a green horizontal line, one red with a green diagonal line.]
The pcs. are as shown, each player having 8
of each type. They are placed as shown on
the board. The arrange-
ment of the types and
the turning of the pcs. is randomized.
Players in turn move a piece diagonally forward.
As it moves forward it can turn if the player wishes.
If it results in a capture, a player's turn can
consist of simply rotating one of his pieces.
Captures are made when a [crossout] continuous [crossout] green
line is formed starting at an edge. All pieces opposite to the color of
the edge [crossout] that are connected in the line
are captured and removed.
When one of the players at his turn has no pc. that he can
move the game is over. The player with the most pcs. remaining on
the board is the winner.
[Drawn is a grid with 8x8 grid with rows of: red Xs, blank, red Xs, blank, black Xs, blank, black Xs, blank. Drawn to the right are two squares, one black and one red, both with green borders.]
Another version is played with each player
having four pieces as shown,
replacing two each of the other
types. They are set up as shown. (I sug-
gested eliminating the bottom row.) The four "mas-
ter" pieces become the source of power and any
continuous line starting at one (instead of at an
edge) causes capture of pcs. of the opposite
color, including "master" pcs. of the player other
than the one making the move. Win by capturing
all four of the opponent's "master" pieces.
Note: When pcs. are placed with green lines meeting at a diagonal,
it is not continuous. In other words the line must alternate between op-
posing pcs.
After work went to visit Mickie Mackay at her office.
Gave her a copy of AGOG and she was impressed with it.
Discussed possibility of my doing a newspaper column. Gave her my
3 copies of S&T columns. She will check around for me.
In our long conversation it came up that she had worked with
Foundations in the past. She will also check on the possibility of my getting
a Foundation grant to research games.
(cont. on 5/1)
Item sets