1970_Sackson_126_April 16.jpg
Creator
Sid Sackson
Date
1970
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Item sets
Rights Statement
The Strong, Rochester, New York.
Full Metadata
1970_Sackson_126_April 16.jpg
Title
1970_Sackson_126_April 16.jpg
Creator
Sid Sackson
Date
1970
Type
image
Format
.jpg
Source
Box 1, Object 8, Sid Sackson collection
Language
English
Coverage
1970
Rights
The Strong, Rochester, New York.
transcription
THURSDAY 16 APRIL
1970 106th day - 259 days to come
Reproducing the rules of SEARCH at office and discovered that I
had left a page home. To Felicia anyway. Chinese fellow
who I had met with when he brought his INDIAN CHESS was
supposed to come with TIC-TAC-GO but couldn't make it.
Later the inventor of UGLY CUBES (who is a science writer)
came with his TRIP. [crossed out] This is a series of puzzles
and games. The equipment is quite elaborate consisting of
the following:- 24 squares, as shown, each divided into
four recessed sections. These are colored in the 24
ways 4 different colors can be arranged - each color
appearing on each square. These are set in a frame
which has room for 5 x 5 squares, allowing for 1 blank.
[sketch of square divided into four equal recessed sections]
There are 16 (I believe, altho I am not sure about the makeup
of the cubes) cubes; each one has three colors, the same color
appearing on opposite sides. The 4 arrangements of the 4 colors
is repeated 4 times.
One puzzle consists of starting the 24 squares [crossed out]
in a preset arrangement and then moving them, as in a
sliding block puzzle, until a symetrical pattern is reached,
more than one being possible.
Another puzzle consists of placing a cube at one edge
and then arranging the squares so that the cube at one time can
be "rolled" to the opposite edge; each time a face hits
a section of a square the colors must match. Other vari-
ations use more than one cube.
The games are based on rolling cubes across the
board, also moving the squares so as to expedite one's
own movement and hinder the opponent. One is called
TRECKERS. Another called FLYING SQUARES allows a player to
move a square with his cubes on it orthogonally
to the empty space. (Rough idea of the games.)
Felicia thought it was all too complicated. I spoke
for it, especially some of the gams. Finally she agreed
to handle it after he writes up the rules.
Due to the trouble with Apollo 13 there is interest again by
"IMPACT" in the manipulative moon GAME. Also the Enjay
mailing with TOTALLY and TROMINO GO is still in the running.
Larry Winters rcd. a questionaire from the Audrey Pierce organiza-
tion. They are interested in doing publicity on the inventors of
their games. Felicia called and asked them how about me. The
one she spoke to said she'd check and call back. She didn't. I pointed
out that they already had a lot of info on me.
Took a copy of Jake Williams' rules for BRIDGET which he wanted
Felicia to give me. There was really nothing new in it.
Stopped at M.B. showroom and got a copy of CARDINO.
Peter Swift called. I told him of my new ideas for his GAME.
He liked them. He is investigating putting out the game himself,
but slowly since he is busy with other things.
(cont. on 4/14)
1970 106th day - 259 days to come
Reproducing the rules of SEARCH at office and discovered that I
had left a page home. To Felicia anyway. Chinese fellow
who I had met with when he brought his INDIAN CHESS was
supposed to come with TIC-TAC-GO but couldn't make it.
Later the inventor of UGLY CUBES (who is a science writer)
came with his TRIP. [crossed out] This is a series of puzzles
and games. The equipment is quite elaborate consisting of
the following:- 24 squares, as shown, each divided into
four recessed sections. These are colored in the 24
ways 4 different colors can be arranged - each color
appearing on each square. These are set in a frame
which has room for 5 x 5 squares, allowing for 1 blank.
[sketch of square divided into four equal recessed sections]
There are 16 (I believe, altho I am not sure about the makeup
of the cubes) cubes; each one has three colors, the same color
appearing on opposite sides. The 4 arrangements of the 4 colors
is repeated 4 times.
One puzzle consists of starting the 24 squares [crossed out]
in a preset arrangement and then moving them, as in a
sliding block puzzle, until a symetrical pattern is reached,
more than one being possible.
Another puzzle consists of placing a cube at one edge
and then arranging the squares so that the cube at one time can
be "rolled" to the opposite edge; each time a face hits
a section of a square the colors must match. Other vari-
ations use more than one cube.
The games are based on rolling cubes across the
board, also moving the squares so as to expedite one's
own movement and hinder the opponent. One is called
TRECKERS. Another called FLYING SQUARES allows a player to
move a square with his cubes on it orthogonally
to the empty space. (Rough idea of the games.)
Felicia thought it was all too complicated. I spoke
for it, especially some of the gams. Finally she agreed
to handle it after he writes up the rules.
Due to the trouble with Apollo 13 there is interest again by
"IMPACT" in the manipulative moon GAME. Also the Enjay
mailing with TOTALLY and TROMINO GO is still in the running.
Larry Winters rcd. a questionaire from the Audrey Pierce organiza-
tion. They are interested in doing publicity on the inventors of
their games. Felicia called and asked them how about me. The
one she spoke to said she'd check and call back. She didn't. I pointed
out that they already had a lot of info on me.
Took a copy of Jake Williams' rules for BRIDGET which he wanted
Felicia to give me. There was really nothing new in it.
Stopped at M.B. showroom and got a copy of CARDINO.
Peter Swift called. I told him of my new ideas for his GAME.
He liked them. He is investigating putting out the game himself,
but slowly since he is busy with other things.
(cont. on 4/14)
Item sets